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Posts: 4 | Thanked: 3 times | Joined on Jan 2011
#6
Originally Posted by jessi3k3 View Post
Have you tried downloading the Khronos Windows SDK and run your shader on their emulator? This way you can make sure if it's the shader causing problems or something else.
Yes, shader compiles fine under SDK.

If I remember correctly the SDK also allows you to compile your own shaders and output them to a file.
That is the problem. The shader compiled under SDK refuses to load on device and gives the error that I described above. Apparently, to be able to compile for device some very specific version of the SDK is needed.