Missing an 'e'? Code: gconftool-2 --set --type int /apps/prenv/skob2.exe/screen_rotation 1 Should be Code: gconftool-2 --set --type int /apps/preenv/skob2.exe/screen_rotation 1
gconftool-2 --set --type int /apps/prenv/skob2.exe/screen_rotation 1
gconftool-2 --set --type int /apps/preenv/skob2.exe/screen_rotation 1
~/MyDocs/pre-scrips $ /and/palm/applications/com.glu.app.skob2/skob2/skob2.exe SDLGL: Called sdl_init with flags = 0x100231 SDLGL: Number of joysticks 1 SDLGL: Joystick 0 named Accelerometer X11: PID is 3950 PDL: Init: Service name is com.javispedro.preenv.skob2_exe PDL: Main thread created PDL: Screen dimming prevention ON ACCEL: Called JoystickOpen 0 ACCEL: Opening accelerometer ACCEL: Using default calibration values SDLGL: Requested GL major version 1 SDLGL: Ignoring doublebuffer preference SDLGL: Requested GL minor version 1 (ignored) SDLGL: Requested depth buffer size 16 SDLGL: Ignoring color buffer red size 8 SDLGL: Ignoring color buffer green size 8 SDLGL: Ignoring color buffer blue size 8 SDLGL: Ignoring color buffer alpha size 8 SDLGL: Asked if video mode 2x2x32 (flags=0x2) is ok SDLGL: Called SetVideoMode(2, 2, 32, 0x2) SDLGL: Requested OpenGL video mode SDLGL: SDL_GLES initialized (res=0) SDLGL: Asked if video mode 800x480x16 (flags=0x80000000) is ok SDLGL: Creating shadow surface (w=320, h=480) SDLGL: Ignoring doublebuffer preference SDLGL: Requested GL minor version 1 (ignored) SDLGL: Requested depth buffer size 16 SDLGL: Ignoring color buffer red size 8 SDLGL: Ignoring color buffer green size 8 SDLGL: Ignoring color buffer blue size 8 SDLGL: Ignoring color buffer alpha size 8 SDLGL: Asked if video mode 0x0x32 (flags=0x2) is ok SDLGL: It isn't PDL: Switch UI orientation to 90°