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Posts: 131 | Thanked: 170 times | Joined on May 2010 @ Netherlands
#389
Originally Posted by Fötus View Post
Well it is, but you have to start it through terminal, because it is still very buggy and therefor not enabled in the GUI.

To start, just type for example:
cd /opt/maemo/usr/games
./pcsx -gles -nosound -cdfile /home/user/MyDocs/.../game.bin
I meant to say "merge succesfully".
I've already tried it in the new build and the emulator slowed down to a crawl and had all sorts of rendering issues, unfortunately.

I am very glad with the fact that it's able to run Rollcage at full speed, though, and bonapart's (and others) efforts to port it for use on Maemo is very inspirational.

Edit:
Code:
~ $ cd /opt/maemo/usr/games;./psx4m-gles -frameskip 2 -nosound -showfps -runcd /home/user/MyDocs/Emulation/PS1/rc.img
maemo init - hildon_init2
Started
GL init
GLES Window Opened
Segmentation fault
/opt/maemo/usr/games $
Crashes at Rollcage's main menu.

Edit2:
Although the psx4m-gles core doesn't work, ReArmed+gles does.
It doesn't run the game at full speed yet (about 90%), obviously, but the new rendering option makes the game look great.

ReArmed:


ReArmed - OpenGLES rendering:



This is amazing.

Last edited by ffha; 2011-02-18 at 15:42.
 

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