View Single Post
tokag's Avatar
Posts: 78 | Thanked: 69 times | Joined on Jan 2010 @ Alaska
#786
Originally Posted by TMavica View Post
I found rotation with Z axis got some problem
when rotating, there is a effect "Brinking" happen in progress

u all same?
i'm not really sure what you mean by "brinking", but you can try adjusting the values of:

Code:
[rotate]
duration_in = x
duration_out = x
damage_timeout = x
damage_timeout_plus = x
damage_timeout_max = x
angle = x
# changed from 100 in order to reduce jerkiness of transition (also changed the fade-out so it doesn't fade to black completely)
in your transition.ini file to obtain your desired rotational effect. hope this helps.

Last edited by tokag; 2011-02-22 at 04:18.
 

The Following User Says Thank You to tokag For This Useful Post: