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javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#479
Originally Posted by bjv View Post
it does _sound_ like a renderer bug, very regular - when certain notes are hit it is always the same note that is incorrectly reproduced, not really a sample or buffer issue.
Yes, that's what I think though. The easy solution is to revert to PocketSNES rendered. However, this might slow all games... needs some benchmarking.

Originally Posted by bjv View Post
unfortunately no clues either yet on why Kirby SuperStar does not start. (played it just a while ago on snes9x)
Well, that is clear: there's no SA-1 support in the ARM assembly code. If you are interested, you can download DrNokSnes source and edit the Makefile to enable the C core.