Thread: Apple iPad 2
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Capt'n Corrupt's Avatar
Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#67
Originally Posted by Kangal View Post
1) We have yet to use an Android application written in c++, let alone benchmark it.

2) That post is old, I've updated it ... see post 2 of that thread.
(I still cannot put a real "maximum theoretical polygon/sec" for the 543mp2, all things point to ~200M t/s, but the benchmark and the press release say otherwise)
1) What?! Where do you come up with this stuff? The Android NDK has been available since Version 2, and supports native apps. Most Android games are coded in C/C++.
http://developer.android.com/sdk/ndk/overview.html

As an aside, you should really consider doing a bit of research before making assertions.

2) Even your update post seems to include figures lifted from wikipedia (or thin air). Example, imagination states the SGX543MP triangle througput at 35Mpolys/sec not 140M (number of cores not mentioned).
http://www.imgtec.com/news/Release/index.asp?NewsID=428 (below the lists)

The benchmarks seem to confirm this.
 

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