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Posts: 839 | Thanked: 3,386 times | Joined on Mar 2009
#15
UFO:AI has ~working Android port. Official git repository has branch named android. Some of it's contribution is merged to main branch, but not all.

Android branch has several
Code:
#ifdef GL_VERSION_ES_CM_1_0
on 'renderer'-source folder. (I think N900 has GL ES-CM). So it seems UFO:AI can be compiled with GLES.

Android branch might contain too much extra stuff, so it might be better to wait GLES-support is on official branch.
 

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