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Posts: 73 | Thanked: 33 times | Joined on Nov 2010
#600
Originally Posted by MartinK View Post
Still -> less tiles drawn = less tiles down/loaded = less IO.
I still think the loading of an individual tile must be unnecessarily CPU heavy, I've been experimenting a lot and very slow. Sometimes I have tiles popping in one by one, with each taking 5 seconds.

I'll do the map overlay optimizations next and I'm also working on quite a few other things in parallel.
Q/A -> soon
I think I've come up with the reason the font is messed up, sometimes supersmall in the directions.

You said, the size is determined automatically, so that the instructions fit in the box, right?

Well this is it, sometimes the directions are super long, and they seem to be fitted on only one line, and then when super small split...

I think this is a wrong approach, the font should always stay the same, the instructions should have line folding, and then after a couple of lines, if they don't fit in the box, well too bad, they should just be cut...