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Posts: 93 | Thanked: 16 times | Joined on Nov 2009 @ UK
#2004
preenv 0.1.7
dungeon hunter not working
segmentation fault
but please take a look at log
Code:
 ~/MyDocs/com.gameloft.app.dungeonhunter/dungeonhunter $ ./dungeonhunter 
SDLGL: Called sdl_init with flags = 0x30
X11: PID is 20449
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Requested depth buffer size 16
SDLGL: Called SetVideoMode(320, 480, 0, 0x80000002)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (flags=0x80000000) is ok
SDLGL: Creating shadow surface (w=320, h=480)
PDL: Switch UI orientation to 270°
PDL: Playing music notification: Playing
PDL: Init: Preenv 0.1.7
PDL: Init: Service name is com.javispedro.preenv.dungeonhunter
PDL: Main thread created
PDL: Set do_not_disturb flag to true
SDLGL: Called SDL_Quit
Segmentation fault
do_not_disturb?