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Posts: 2,427 | Thanked: 2,986 times | Joined on Dec 2007
#2861
Originally Posted by ysss View Post
This one takes into account the user's face position (and distance?) to render a much more accurate and realistic 3D...
True, but look at the face recognition portion, he's finding the circumscribing rectangle, which allows for a simple depth calculation. He's not really showing us the original face locking. Following a linearly moving object once you've found it changes calculations by orders of magnitude. And lastly, he's moving that pad slowly; not much acceleration.

In a previous life I was involved with realtime multi-processor/multi-sensor array DSP for tracking bad guys and the things they throw at you.
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