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Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#2061
The texture scaling is coming from the modified libsdlpre.so. It's my fault, I was trying to get textures to scale differently. Some games like Scrabble exhibit really ugly breaks between textures since they don't scale to exact pixel boundaries. I have no idea what the 68k, 78k etc. versions of the libsdlpre.so are, but you're effectively going back to older versions of preenv. I will remove the texture hacks in a bit, you can always grab the latest modified libsdlpre.so from http://members.cox.net/jflatt/libsdlpre.so
 

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