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Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#2155
Originally Posted by jflatt View Post
That would require knowing which specific programs displayed themselves in a portrait orientation, which would be a bit hackish. There isn't anything going on with Maemo API rotation there.
That's what the PDL_SetOrientation function is for AFAIU, its a hint to the system UI from the game which orientation should system alerts, menus, etc. should use.

However, the issue is with the Maemo SDL. It doesn't work exactly well with the standard Hildon rotation (doesn't update its valid resolutions list when the screen is rotated, and thus crashes unless you don't render outside of a 480x480 area).
 

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