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Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#11
Just read Gary's post. I want to emphasize I don't really see my project as a competitor to his. I think there is merit in both approaches and even though they have somewhat overlapping goals w.r.t. ebooks, they are very distinct in how they want to get there. I'm concentrating on a more top down, universal approach reusing tried and true multiplatform solutions from big toolkits, white Gary seems to be going bottom up starting with really optimized low level solutions to integrate into an impressive mobile framework. Both approaches have their (dis)advantages, and it's really up to the proverbial developer to make a call which one is closer to his vision and worth his time.
 
Posts: 91 | Thanked: 65 times | Joined on Feb 2009
#12
I think I will go with liqbase for now.

but, I cant think of a good way to integrate the dictionnary part with the desktop.
Maybe I have to devide the project into 2 separate programs ?
 
Posts: 91 | Thanked: 65 times | Joined on Feb 2009
#13
lcuk, can you point me please where to look at the latest code of liqbase?

its written in C because I cannot compile c++ in an efficient enough manner on the device itself
Using C++ to write modules should not be a problem ?
 
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Posts: 2,427 | Thanked: 2,986 times | Joined on Dec 2007
#14
Originally Posted by lcuk View Post
its written in C because I cannot compile c++ in an efficient enough manner on the device itself
I'm not sure what you mean here, but I suggest the following:

Install Easy Debian
chroot into Easy Debian
mkdir /home/user/tmp
export TMPDIR=/home/user/tmp
g++ ...
party
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#15
time only

i have no philosophical problem with c++, it just isnt optimal to my needs right now

c++ is orders of magnitude slower to compile than c
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Posts: 2,427 | Thanked: 2,986 times | Joined on Dec 2007
#16
Originally Posted by lcuk View Post
time only

i have no philosophical problem with c++, it just isnt optimal to my needs right now

c++ is orders of magnitude slower to compile than c
Ah, I see. Do you use gobject? If not and you're working hard on a robust, extensible API, you might want to look into it. Currently, it seems to be the standard for open object oriented C stuff.
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