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2010-06-08
, 10:25
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Posts: 61 |
Thanked: 43 times |
Joined on Aug 2008
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#2
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2010-06-08
, 10:35
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Posts: 1,391 |
Thanked: 4,272 times |
Joined on Sep 2007
@ Vienna, Austria
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#3
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There seems to be many options, what do people think is easiest way to go about it.
There seems to be so many technologies that I'm finding it hard to get started. e.g. MADDE, Nokia QT SDK, ScratchBox, SDL 1.2, GLUT, etc
I'm tempted to just right something in windows C++ with some openGL ES emulator libs and then worry about porting later ... benifit here is I could use it on something non-maemo (sorry).
How have others gone about this ?
Thanks,
Neil