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Posts: 105 | Thanked: 1 time | Joined on Feb 2006
#1
I am working on a Nokia 770 port of the linux port of the windows remake of the Atari/Amiga FTL game Dungeon Master / Chaos Strikes Back.

Speed is just fine, and the only input is via a mouse, so input is perfect too.

Currently stuck (and have been for a few months) on some display problem. Graphics show beautifully on the scratchbox, but are slightly messed up (enough to make it not worth playing) on the 770 itself. Probably something to do with endianism. Or something.

I'm working with the original developer to resolve this.

If I get this final thing going, is anybody interested in this - in which case I'll invest the time to create debs - otherwise I'll just keep it as binaries!
 
Posts: 319 | Thanked: 6 times | Joined on Apr 2006
#2
Originally Posted by mlvj
I am working on a Nokia 770 port of the linux port of the windows remake of the Atari/Amiga FTL game Dungeon Master / Chaos Strikes Back.
...
If I get this final thing going, is anybody interested in this - in which case I'll invest the time to create debs - otherwise I'll just keep it as binaries!
Playing Dungeon Master in meetings on my "PDA". Oh yeah.
 
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Posts: 1,361 | Thanked: 115 times | Joined on Oct 2005 @ Toronto, Ontario, Canada
#3
Coming from a guy who spent WAY too many hours playing Eye of the Beholder I and II, I look forward to this!
 
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Posts: 43 | Thanked: 2 times | Joined on Jan 2006
#4
Cool indeed, that was the first game that I really got into. Got it for birthday when I went 14. I remember it had an "unbreakable" copy protection when released, I guess someone got around that Dont remember really what it was, a laserhole in the floppydisc itself or something, anyone?
 
Posts: 503 | Thanked: 267 times | Joined on Jul 2006 @ Helsinki
#5
Originally Posted by mlvj
Currently stuck (and have been for a few months) on some display problem. Graphics show beautifully on the scratchbox, but are slightly messed up (enough to make it not worth playing) on the 770 itself. Probably something to do with endianism. Or something.
Probably that's alignment problem. ARM cpu requires all the memory access operations to be aligned (32-bit memory accesses aligned at 4-byte boundary, 16-bit accesses aligned at 2-byte boundary respectively). I already encountered such problems when porting UFO2000. By the way, qemu does not emulate such alignment behaviour.

If you provide a link to that project sources and some other information (library dependencies), I may have a quick look at it.
 
Posts: 319 | Thanked: 6 times | Joined on Apr 2006
#6
Originally Posted by Hedgecore
Coming from a guy who spent WAY too many hours playing Eye of the Beholder I and II, I look forward to this!
I spent way too many hours playing the original dungeon master on the atari 800.
 
Posts: 105 | Thanked: 1 time | Joined on Feb 2006
#7
serge - here is the original link
http://debian.frodo.looijaard.name/csb/
When building under 2005 lots of probs because gcc did not respect packed directive. Had to put loads of attribute packeds in.
Got rid of all that for 2006.
You need to change sdl to use 16 bit mode, and I commented out sound too. And I built without hermes or libdb3.

Let me know how you get on!
 
Posts: 84 | Thanked: 4 times | Joined on Apr 2006 @ California
#8
I spent many nights on my Atari 1024ST playing these 2 games, and would be interested in the debs. 8-)
 
Posts: 1 | Thanked: 0 times | Joined on May 2006
#9
I wish Carrier Command would get released to public. That was one of the first Atari "computer" games that I couldn't get enough of with its "3D" graphics. But, DK would definitely be a welcome edition to my 770.
 
Posts: 90 | Thanked: 8 times | Joined on Jan 2006
#10
yeah, the old days i loved that games. Now I am playing Titan Quest, but i am sure, i had more fun with chaos strikes back...
 
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