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2009-07-08
, 18:09
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#2
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2009-07-08
, 18:12
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@ Catalunya
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#3
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The Following User Says Thank You to luca For This Useful Post: | ||
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2009-07-08
, 18:17
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@ Catalunya
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#4
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And those effects more often than not take away valuable cpu and ram resources without actually adding anything.
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2009-07-08
, 18:24
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@ Helsinki
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#5
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2009-07-08
, 18:40
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#6
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2009-07-08
, 18:40
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@ US
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#7
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The Following User Says Thank You to SD69 For This Useful Post: | ||
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2009-07-08
, 19:08
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@ Helsinki
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#8
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The drum that is banged most often for new mobile UI is 3D graphics - gotta have 3D graphics. Can't most agree that 2D graphics will suffice and 3D graphics are not necessary to accomplish 1 and 2?
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2009-07-08
, 19:21
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Joined on Feb 2009
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#9
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No, mine was just an analogy: in the same way that you learn a keyboard shortcut on a desktop, you learn what is going to appear on the screen, so you don't need the animation anymore.
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2009-07-08
, 19:24
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@ Houston
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#10
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I've been spending significant time using my iPod touch, and as some alluded to in the previous thread, the foremost reason for Apple's iPhone OS animation is to optimize the human interface. By doing this the claim is that productivity, experience and usability are improved. I agree: things are happening with my cadence, and thus I have an easier time interacting, my eyes spend less time waiting and more time focused, and the smooth transitions might keep me from wasting expensive starting and stopping energy. And when there's a multi-core Cortex A9 is in these things, I'm guessing Apple will try and reinvent multi-tasking.
N9: Go white or go home
Last edited by daperl; 2009-07-08 at 17:58.