![]() |
2008-04-01
, 12:59
|
|
Posts: 341 |
Thanked: 68 times |
Joined on Aug 2007
|
#3
|
![]() |
2008-04-01
, 13:13
|
Posts: 244 |
Thanked: 10 times |
Joined on Jan 2007
|
#4
|
![]() |
2008-04-01
, 17:57
|
|
Posts: 58 |
Thanked: 49 times |
Joined on Feb 2008
|
#6
|
![]() |
2008-04-01
, 22:12
|
Posts: 158 |
Thanked: 67 times |
Joined on Jan 2008
|
#7
|
Sorry guysbut I promise to port the game immediately when open source clone appears.
![]() |
2008-04-01
, 22:20
|
|
Posts: 693 |
Thanked: 502 times |
Joined on Jul 2007
|
#8
|
Sorry guysbut I promise to port the game immediately when open source clone appears.
![]() |
2008-04-01
, 23:41
|
Posts: 64 |
Thanked: 10 times |
Joined on Aug 2007
|
#9
|
Enough of getting my hopes up. If we don;t cut this out i'm going to port my foot, up your ***.
![]() |
2008-04-02
, 07:38
|
|
Posts: 58 |
Thanked: 49 times |
Joined on Feb 2008
|
#10
|
You can make amends by porting this :
http://www.daimonin.com/
but since thats only multiplayer, you might want to build this too :
http://netpanzer.berlios.de/
Im sure it would be easy... just offload physics to unused gpu
Just for starters...
Will post here all links to my packages later today.
while (FALSE == FALSE) fork();