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2011-05-16
, 12:18
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Posts: 1,259 |
Thanked: 1,341 times |
Joined on Oct 2009
@ Germany
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#2
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2011-05-16
, 12:55
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Posts: 1,296 |
Thanked: 1,773 times |
Joined on Aug 2009
@ Budapest, Hungary
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#3
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2011-05-16
, 13:31
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Posts: 4,365 |
Thanked: 2,467 times |
Joined on Jan 2010
@ Australia Mate
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#5
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2011-05-16
, 13:41
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Posts: 8 |
Thanked: 28 times |
Joined on May 2011
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#6
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2011-05-16
, 13:50
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Posts: 4,365 |
Thanked: 2,467 times |
Joined on Jan 2010
@ Australia Mate
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#7
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The Following User Says Thank You to F2thaK For This Useful Post: | ||
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2011-05-16
, 15:17
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Posts: 8 |
Thanked: 28 times |
Joined on May 2011
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#8
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3 suggestions.
-its a little simple, maybe put some objects in the way?
-highscores table
-when you get the ball in, have a notification of some sort, like "goal!"
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2011-05-16
, 15:28
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Posts: 1,444 |
Thanked: 461 times |
Joined on Dec 2010
@ pakistan
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#9
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2011-05-16
, 15:51
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Posts: 870 |
Thanked: 133 times |
Joined on Aug 2010
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#10
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I created a game (Ball Game) in one week. I hope people will have a bit of fun with that.
Goal: Use your finger to push a ball to a hole on the screen. On higher levels, you have less possible attempts to push.
More details: It is adviced to read the tutorial text before starting the game.
The game is available in extras-devel.
Package for MeeGo tablets (Intel AppStore validation is still pending):
https://gitorious.org/balltouchgame/.../meego-tablets
Git repo:
https://gitorious.org/balltouchgame/balltouchgame
MeeGo Coding Competition page:
http://competition.meetmeego.org/submissions/17
Motivation: Showing the power of the Qt on different platforms.
Problems: The major problem was not the Qt itself, but the desktop etc integration differences on x86/N900 armel.
Result: I was very suprised, how quickly I could sketch this small game.
ToDo: Many things can be done for the better gaming experience. In first place, I would like to create a Symbian version as well.
kecsap
Last edited by kecsap; 2011-05-16 at 13:41.