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2011-03-01
, 13:11
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Posts: 634 |
Thanked: 3,266 times |
Joined on May 2010
@ Colombia
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#2
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2011-03-01
, 15:13
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Posts: 249 |
Thanked: 277 times |
Joined on May 2010
@ Brighton, UK
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#3
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2011-03-01
, 20:33
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Posts: 634 |
Thanked: 3,266 times |
Joined on May 2010
@ Colombia
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#4
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The Following User Says Thank You to wicket For This Useful Post: | ||
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2011-03-01
, 22:21
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Posts: 249 |
Thanked: 277 times |
Joined on May 2010
@ Brighton, UK
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#5
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The Following User Says Thank You to mr_jrt For This Useful Post: | ||
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2011-03-02
, 00:00
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Posts: 249 |
Thanked: 277 times |
Joined on May 2010
@ Brighton, UK
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#6
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(gdb) r Starting program: /usr/local/bin/zod -l map_list.txt -n zlover -t red -r 800x484 -b blue Welcome to the Zod Engine start bot for team blue NextInMapList::returning 0 'level_orig1.map' socket connected:127.0.0.1 socket connected:127.0.0.1 socket connected:127.0.0.1 ServerSocket::CheckConnects:client connected:127.0.0.1 map_data_size:14934 socket connected:127.0.0.1 ServerSocket::CheckConnects:client connected:127.0.0.1 could not load:assets/sounds/ABATTLE.mp3 could not load:assets/sounds/music_desert.ogg could not load:assets/sounds/music_volcanic.ogg could not load:assets/sounds/music_arctic.ogg could not load:assets/sounds/music_jungle.ogg could not load:assets/sounds/music_city.ogg ZTeam::Could not load palette for the null team:'assets/teams/null_palette.bmp' Program received signal SIGSEGV, Segmentation fault. 0x0008bda8 in ZTeam_Palette::LoadSurfacePalette (this=0x2b9490, src=0x0) at zteam.cpp:10 10 zteam.cpp: No such file or directory. in zteam.cpp (gdb) bt #0 0x0008bda8 in ZTeam_Palette::LoadSurfacePalette (this=0x2b9490, src=0x0) at zteam.cpp:10 #1 0x0008c0c8 in ZTeam::LoadPalette (team=2) at zteam.cpp:239 #2 0x0008c13c in ZTeam::Init () at zteam.cpp:156 #3 0x000e9768 in ZPlayer::Setup (this=0xbed18f30) at zplayer.cpp:262 #4 0x000103e0 in run_player_thread () at main.cpp:165 #5 0x00010ae0 in main (argc=11, argv=0xbed1c5d4) at main.cpp:79
zod_engine.exe -l map_list.txt -n zlover -t red -r 800x484 -b blue Welcome to the Zod Engine start bot for team blue NextInMapList::returning 0 'level_orig1.map' socket connected:127.0.0.1 socket connected:127.0.0.1 socket connected:127.0.0.1 ServerSocket::CheckConnects:client connected:127.0.0.1 socket connected:127.0.0.1 ServerSocket::CheckConnects:client connected:127.0.0.1 map_data_size:14934 could not load:assets/sounds/music_arctic.ogg could not load:assets/sounds/music_city.ogg ZTeam::Could not load palette for the null team:'assets/teams/null_palette.bmp' map_data_size:14934 graphics loaded
The Following User Says Thank You to mr_jrt For This Useful Post: | ||
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2011-03-02
, 13:52
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Posts: 249 |
Thanked: 277 times |
Joined on May 2010
@ Brighton, UK
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#7
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The Following 4 Users Say Thank You to mr_jrt For This Useful Post: | ||
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2011-03-02
, 13:56
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Posts: 424 |
Thanked: 196 times |
Joined on Mar 2010
@ Sweden
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#8
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2011-03-02
, 14:21
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Posts: 241 |
Thanked: 69 times |
Joined on Dec 2009
@ Germany
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#9
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2011-03-03
, 11:16
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Posts: 179 |
Thanked: 99 times |
Joined on Feb 2010
@ Yorkshire, UK
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#10
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Today an old game did come to my mind.
The RTS classic called simply Z or sometimes called Zed.
http://www.youtube.com/watch?v=Jhz06qjXelQ
There is a Open Source remake of the engine.
Here:
http://zod.sourceforge.net/
http://www.youtube.com/watch?v=N7JtzvhE1Q0
Could it be posible to port this game to N900?
I think it would work quite good with resistive touch and so on.