![]() |
2007-01-29
, 21:45
|
|
Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
|
#2
|
![]() |
2007-01-29
, 21:47
|
Posts: 147 |
Thanked: 5 times |
Joined on Jan 2007
|
#3
|
![]() |
2007-01-29
, 22:30
|
|
Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
|
#4
|
![]() |
2007-01-29
, 22:51
|
|
Posts: 3,220 |
Thanked: 326 times |
Joined on Oct 2005
@ "Almost there!" (Monte Christo, Count of)
|
#5
|
![]() |
2007-01-30
, 01:54
|
Posts: 36 |
Thanked: 2 times |
Joined on Jan 2007
|
#6
|
![]() |
2007-01-30
, 02:47
|
Posts: 147 |
Thanked: 5 times |
Joined on Jan 2007
|
#7
|
![]() |
2007-01-30
, 03:14
|
|
Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
|
#8
|
They'd better implement complete screen rotation first. Just try it: Turn your N800 upside-down; it makes a ton of difference, game-control-wise.
![]() |
2007-01-30
, 04:45
|
Posts: 22 |
Thanked: 3 times |
Joined on Dec 2006
@ Amarillo, TX, USA
|
#9
|
The Following User Says Thank You to funtasticguy For This Useful Post: | ||
![]() |
2007-01-30
, 16:20
|
|
Posts: 3,220 |
Thanked: 326 times |
Joined on Oct 2005
@ "Almost there!" (Monte Christo, Count of)
|
#10
|
Another remote possibility is a sleeved device that fits over the N800, much like accessories for gameboy. A built-in dongle could plug into the usb port to connect. It could even contain tilt sensors.
1. Where the N800 logo is now, put two (raised) buttons;
2. As above, but four buttons, in a diamond arrangement;
3. As 2, but also add shoulder buttons;
4. As any of the above, but also add tilt/rotation sensors, as per the Sony PS3 controller;
5. Add hardware 3D acceleration
It's bizarre to me that there aren't at least a couple of buttons over on the right hand side. These would be useful in all kinds of software, but would particularly suit games. Doing this surely would not have added significantly to the cost of the thing, but would have opened up an entirely new and popular way of using the device.
Nokia wouldn't have to do any game development themselves (other than add suitable API hooks for the new hardware).
It boggles the mind to contemplate a development process that didn't at least consider whether a couple of damn buttons for gaming wouldn't have been a good idea. And then, having contemplated it, decided that the device was better without them.