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Posts: 7 | Thanked: 1 time | Joined on Mar 2010
#1
Just wondering is there a Gold Runner type of game for Maemo?
 
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#2
There was, I believe, a version ported to the n8x0 that may work on the n900.
Have a look at pyRunner.
I don't know if the links on that page are old / expired.
 

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#3
A quick compile of SDL Scavenger runs beautifully, maybe someone will do a proper port?

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Last edited by Bundyo; 2010-03-28 at 17:44.
 

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#4
Ahh, this game brings back distant memories of playing loderunner on a little green monochrome screen on our Apple II+ until i had nightmares that i was getting crushed in a sinkhole. Apparently the first personal computer implementation of the game was for that system.

http://maemo.org/packages/view/scavenger/

I'm disappointed that the joystick code is written in a way that makes it work poorly with accelemymote, but it's ok with a keyboard. Optified but not background or localized-keyboard friendly yet.

Q and W to dig left and right, arrow keys, p to pause, and z/x to switch to demo and then quit.

The editor functionality hasn't been tested and the keys for it aren't fully remapped.
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful

Last edited by Flandry; 2010-03-31 at 13:36.
 

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#5
Ah, Lode Runner... only time in my life I actually used a Mac... that was, let's see... around 1986 or so :-)

Thanks for the flashback !
 
Posts: 296 | Thanked: 47 times | Joined on Oct 2009
#6
Get a NES emulator and Lode Runner 1/2?
 
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#7
It's not that easy to buy NES games today.
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Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#8
Updated version of scavenger is now in extras-devel.

Code:
scavenger (1.4.5-0maemo3) unstable; urgency=low

  * Shift-combinations not supported:
    - i goes to previous level
    - o goes to next level

 -- Flandry <davidfalkayn@gmail.com>  Wed, 31 Mar 2010 09:58:25 -0400

scavenger (1.4.5-0maemo2) unstable; urgency=low

  * Clean up menu options and keymaps.
  * Controls are as follows:
    - q digs left
    - w digs right
    - arrows move
    - z switches to/from demo mode (see how to win a level)
    - x exits
    - k kills (suicides) to restart level
    - shift-left goes to previous level
    - shift-right goes to next level

 -- Flandry <davidfalkayn@gmail.com>  Wed, 31 Mar 2010 02:15:45 -0400
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 
Posts: 670 | Thanked: 367 times | Joined on Mar 2009
#9
Broderbund LodeRunner in the '80s! Apple ][ forever! Well... maybe not forever.

If you like this game, you'll love **** which has an archive of many free LodeRunner/GoldRunner games including the various versions of the PyRunner mentioned above that has a Maemo port. It was ported by pipeline, who doesn't seem to be active at these forums anymore. There is a SourceForge page for the non-Maemo version but no files. Note to zealous admin Flandry: I am not aware of any copyright violations on this site and certainly have no desire to promote them. My apologies if I have misjudged.

I played PyRunner a bit on my N810 but didn't get through all the levels even though there were only ten. The problem was that it required fast keyboard controls and I find this frustrating on a NIT. Sometimes you need to go right, dig left, go right, dig left, go left, etc. very quickly. Many Flash games suffer from the same problem. Really, I want touchscreen controls for a NIT game.

So I've been working on improvements to PyRunner, although it's been going at a snail's pace due to my very limited free time and unfamiliarity with PyGame. If someone else takes a fancy to these ideas they can probably run circles around me and get it done much faster:
1. Get PyRunner under proper source control. I was thinking Gitorious b/c that's what Maemo has been moving towards.
2. Get PyRunner in Extras like a proper Maemo app. I'm focused on Diablo but could do Fremantle if there's enough interest.
3. Revamp the controls. Instead of holding down D-Pad keys to run, I was going to divide the screen into an X and have the user tap and hold in the proper quadrant to move. For digging I was going to stick with the zoom hardware keys on N8x0 devices b/c I didn't have a better idea.
4. Make going to a specific level easier.
5. Long-term -- allow for easy user-added levels like NumptyPhysics. NumptyPhysics allows to you put levels in the easily-accessible "Games" folder and recognizes them automatically. It is easy to create user levels, but hard to remember where to put them.

Comments/ideas are welcome.
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Last edited by Flandry; 2010-03-31 at 15:29. Reason: Warez is warez, sorry.
 
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#10
Miner :: Doug Smith is the original version by the original developer. I think that's the one i played on the Apple ][+.

Sorry buurmas that's a warez site and while much of it is freeware, much of it is not.

I haven't played the pyRunner version, but scavenger has a level editor (which should be functional once i remap the keys). What does it lack that pyRunner has? If pyRunner is better i can help with that instead of spending more time fixing up scavenger. One of the planned improvements in scavenger is to make the accelerometer control work properly (it already supports joystick input, it just needs to be fixed up).
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful

Last edited by Flandry; 2010-03-31 at 15:41. Reason: Typoid fever
 
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