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Poll: In debugger,how many times you encounter with the message:"Ignoring color buffer size" in
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In debugger,how many times you encounter with the message:"Ignoring color buffer size" in

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Posts: 58 | Thanked: 28 times | Joined on Nov 2010
#1
Just created this thread for easier bug reporting,
From here,You can(and please) provide the most detailed preenv debugger console informaion for faster, and better development.As the preenv-dbg is going to work soon, please download it to provide the developer with better debugger informaion.
http://wiki.maemo.org/Preenv/Game_Compatibility
ATTENTION: Many of the reporters have reported a segmentation fault in their game, remember , segmentation fault is:"application crashed" in some extent, You need to report full debugger info for us; Then we can understand the real problem.
NEW:
A public voting has been polled for easier debug info reporting.
Be aware that the subject is not complete, so I should add 2 notes:
1)I meant encountering the message in a row
2)Black/Corrupted graphics games only, you should also write the name of the game.(Unplayble games also allowed)

Thanks for participating in this project people, with your assistant, the application will be developed much better
Current bugs:
Removed because of a user claim(javispedro).

Last edited by aligoodidea; 2010-12-24 at 10:58.
 
Posts: 58 | Thanked: 28 times | Joined on Nov 2010
#2
Code:
 Quote This in reply and you will learn it.
 

The Following User Says Thank You to aligoodidea For This Useful Post:
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Posts: 292 | Thanked: 348 times | Joined on Aug 2010 @ Rio de Janeiro
#3
Originally Posted by govprog View Post
I want to ask: what is SSH , how can I install it and how can I use it for reporting and other tasks(Is it for windows or linux?)
Don't forget our He-man search, it's that powerful.
( In fact those links are from out the community, but still
google makes part of our power search right ? )

http://www.nokian900applications.com...on-nokia-n900/
http://scratching.psybermonkey.net/2...g-openssh.html
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" Embora ninguém possa voltar atrás e fazer um novo começo, qualquer um pode começar agora e fazer um novo fim. " Chico Xavier
Try out the Maemo port of gpSP, give feedback, help us develop it more!

Last edited by luiscesjr; 2010-12-14 at 19:06.
 
Andy1210's Avatar
Posts: 233 | Thanked: 220 times | Joined on Jan 2010 @ Hungary
#4
Glyder2 1.0
Code:
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Requested depth buffer size 16
SDLGL: Ignoring color buffer size
SDLGL: Ignoring color buffer size
SDLGL: Ignoring color buffer size
SDLGL: Ignoring color buffer size
SDLGL: Asked if video mode 2x2x16 (0x2) is ok
SDLGL: Called SetVideoMode(2, 2, 16, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (0x80000000) is ok
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Requested depth buffer size 16
SDLGL: Ignoring color buffer size
SDLGL: Ignoring color buffer size
SDLGL: Ignoring color buffer size
SDLGL: Ignoring color buffer size
SDLGL: Asked if video mode 0x0x16 (0x2) is ok
PDL: Switch orientation to 3
PDL: Playing music notification: Playing
Black screen with music and version on left bottom corner
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Nokia N950 - PR1.3
OpenSUSE 12.2 / Windows 8

Last edited by Andy1210; 2010-12-19 at 16:40.
 
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Posts: 233 | Thanked: 220 times | Joined on Jan 2010 @ Hungary
#5
Real Tennis 1.0.5
Code:
./tennis: error while loading shared libraries: libamrnb.so.3: cannot open shared object file: No such file or directory
Code:
./tennis: error while loading shared libraries: libavcodec.so.52: cannot open shared object file: No such file or directory
i compiled libamrnb and installed. libavcodec52 installed too.

Code:
SDL Version 1.2.13
SDLGL: Ignoring color buffer size
SDLGL: Ignoring color buffer size
SDLGL: Ignoring color buffer size
SDLGL: Ignoring color buffer size
SDLGL: Requested depth buffer size 24
SDL error: Unsupported API version
SDLGL: Requested GL major version 1
SDLGL: Called SetVideoMode(320, 480, 24, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Asked if video mode 800x480x24 (0x80000000) is ok
Segmentation fault
[2010-12-19 18:21:34] libamrnb 7.0.0.2-1 has been queued for loading into fremantle extras-devel repository

libavcodec52 also needed by this game. This package already on extras-devel
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Nokia N950 - PR1.3
OpenSUSE 12.2 / Windows 8

Last edited by Andy1210; 2010-12-19 at 16:40.
 
Andy1210's Avatar
Posts: 233 | Thanked: 220 times | Joined on Jan 2010 @ Hungary
#6
Sparkle 1.0.7

Code:
[${SHLVL}|user@Emily|/home/preenv/applications/com.10tons.app.sparkle]./sparkle
PDL: Application asks for screen metrics; giving true ones
PDL: Application asks for OS version
Segmentation fault
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Nokia N950 - PR1.3
OpenSUSE 12.2 / Windows 8
 
Posts: 482 | Thanked: 550 times | Joined on Oct 2010
#7
Originally Posted by govprog View Post
Here's for Ancient Frog
Code:
 SDLGL: called sdl_init with flags = 0x100031
X11: PID is 2614
SDLGL: This application uses SetEventFilter, which is not implemented
SDLGL: Requested depth buffer size 8
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Ignoring doublebuffer preference
SDLGL: Called SetVideoMode(0, 0, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
Segmentation fault
I also get a segmentation fault after asking about the video mode in Need for Speed: Undercover.
 
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