The Following User Says Thank You to LavaCroft For This Useful Post: | ||
![]() |
2011-05-04
, 05:15
|
Posts: 29 |
Thanked: 2 times |
Joined on Jan 2011
|
#2
|
![]() |
2011-05-04
, 12:11
|
Posts: 48 |
Thanked: 39 times |
Joined on Aug 2010
@ Netherlands
|
#3
|
Hi there . I ain't no coder but yeah
but what are the minimum requirements?
![]() |
2011-05-04
, 12:22
|
|
Posts: 4,365 |
Thanked: 2,467 times |
Joined on Jan 2010
@ Australia Mate
|
#4
|
![]() |
2011-05-05
, 05:35
|
Posts: 48 |
Thanked: 39 times |
Joined on Aug 2010
@ Netherlands
|
#5
|
![]() |
2011-05-05
, 10:15
|
Posts: 29 |
Thanked: 2 times |
Joined on Jan 2011
|
#6
|
![]() |
2011-07-29
, 15:12
|
Posts: 6 |
Thanked: 0 times |
Joined on Nov 2010
@ Poland
|
#7
|
Nobody actually knows...LordHavoc got it running on his iPod Touch4 at 48-58fps and according to some Googling, the N900 has a lower clocked Cortex-A8 and a lower end GPU so performance might not be that good. I guess somebody will have to find out, someday.
I am a big fan of Quake and the lack of a proper Quake port for Maemo5 has been bugging me for a while now. While talking to the maintainer of Darkplaces, one of the most well-known and widely used Quake engine ports, he informed me that Darkplaces was already running on the iPhone and that it should be an easy task to port it to Maemo5.
Here comes the catch: I would do this myself if I was anywhere near (cap)able to do so, so here is my request:
Can someone please try and port Darkplaces to Maemo5?
You can download a recent automatic build from SVN HEAD over here. The sourcecode is provided as a ZIP archive inside the download.
If you prefer to work with SVN and maybe submit a patch, you can find the SVN repository over here.
In case you want to talk to people with insight into Darkplaces' code, you can join their IRC channel #darkplaces on irc.anynet.org.
Anyway, here are some helpful quotes from Darkplaces' maintainer LordHavoc to possibly get you going,
Regards,
Lava Croft