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Posts: 76 | Thanked: 6 times | Joined on Apr 2007
#1
Would it be possible to port the simtower game from maxis to maemo?
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#2
No OSS engine, sorry.
 
iliaden's Avatar
Posts: 267 | Thanked: 50 times | Joined on Feb 2008 @ Montreal, Canada
#3
what about LinCity? or LinCity-NG (even better!)
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#4
These will probably work.
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 

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iliaden's Avatar
Posts: 267 | Thanked: 50 times | Joined on Feb 2008 @ Montreal, Canada
#5
@bundyo
regarding your signature, there's one problem:
there will only be 2 states: Alive AND Bloody Furious and Dead.
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#6
Nope, this is where you are wrong
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 
iliaden's Avatar
Posts: 267 | Thanked: 50 times | Joined on Feb 2008 @ Montreal, Canada
#7
do the experiment empirically - you will see
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#8
Lincity-NG uses OpenGL
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 
Posts: 156 | Thanked: 44 times | Joined on Dec 2007
#9
Originally Posted by Bundyo View Post
Lincity-NG uses OpenGL
http://unrealvoodoo.org/hiteck/blog/...-es-for-maemo/ should provide some help
 
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