![]() |
2009-11-21
, 02:31
|
Posts: 2,014 |
Thanked: 1,581 times |
Joined on Sep 2009
|
#2
|
![]() |
2009-11-21
, 02:33
|
|
Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
|
#3
|
![]() |
2009-11-21
, 02:43
|
Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
|
#4
|
Except for the fact that it also runs Android. CNN had an article two days ago talking about the exact thing I have been complaining about for weeks. Android is splintering - there are already at least 3 versions in the wild and at least that many customizations of them. Several devs in the article were saying that they are experiencing the same thing as me. The emulators do not reflect the device and they are having to code multiple versions, one for each device
![]() |
2009-11-21
, 02:52
|
Posts: 2,014 |
Thanked: 1,581 times |
Joined on Sep 2009
|
#5
|
Completely agree! Android's premise of a higher level dev code is a failed one due to constraint of app design and only practical with a limited number of chipsets and display designs.
Droid is a huge headache for devs (you know this as fact).
I am NOT advocating Android, but the fact that with Android / Droid doing so well with gaming platforms, the N900 should be at the very least 30% more efficient.
BTW, help me with the C issue, since you could explain much better how devs are able to make cpu intensive apps like emulators semi-efficient on Android using C. Thanks
My understanding is it is not a complete workaround, but enough resources are involved to offset the CPU from choking. Some of the emus play pretty good on the G1 as well, but are "perfect" on Droid- edit: would be game device level better with good d-pad.
![]() |
2009-11-21
, 02:53
|
Posts: 4,556 |
Thanked: 1,624 times |
Joined on Dec 2007
|
#6
|
![]() |
2009-11-21
, 03:46
|
Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
|
#7
|
Haha so it's only by bypassing the byte code layer and by using C++ they can truly perform.
Google should take this as a sign to allow apps to work without an byte code layer. >.>
![]() |
2009-11-21
, 03:49
|
Posts: 4,556 |
Thanked: 1,624 times |
Joined on Dec 2007
|
#8
|
![]() |
2009-11-21
, 04:21
|
Posts: 2,014 |
Thanked: 1,581 times |
Joined on Sep 2009
|
#9
|
![]() |
2009-11-21
, 04:28
|
Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
|
#10
|
Thanks to Droid and the great 3430 chipset, as of today, Droid plays the following games systems full speed with sound with every game I have thrown at them (hundreds). Based on sampling of games tried, the emulators on Droid have no equal with game compatibility (until N900 and Pandora get rolling).
1. NES
2. SNES
3. GBA
4. Genesis
5. Sega
6. Game Gear
7. Frodo64
8. MAME (Jarcade was released today for Droid and plays all games I have tried .34 & .35b romsets full speed with sound).
Just need a GBC and Turbografx emu to complete the sweep
My point about this is that the 3430 chipset WITH ANDROID plays all of these platforms very well. Just imagine how well the N900 will be with Maemo, no byte code layer and an extra 50mhz will do
My guess is besides all of the platforms listed above, a PS1 emulator should be very possible as well. DOA, Raiden 2, Devil Dice, Tobal 2 and Crash Racing would be sweet
If Droid did not suck for video codecs and the card under the battery thing- it would be a closer competitor to the N900- not to mention the screen size and dimensions are even better than the N900. N900 does have all the other things though, so is tops for gadget nuts.
Last edited by Rushmore; 2009-11-21 at 02:20. Reason: GBC & Turbografx