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2009-12-21
, 11:50
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Posts: 2,121 |
Thanked: 1,540 times |
Joined on Mar 2008
@ Oxford, UK
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#2
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2009-12-21
, 23:34
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Posts: 8 |
Thanked: 16 times |
Joined on Dec 2009
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#3
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The Following User Says Thank You to Mr_Smiley For This Useful Post: | ||
I've spent the past weekend looking at how to use OpenGL ES 2.0 on the Nokia N900 so that I can eventually begin working on a game for the device.
I spent some time working out various things that I didn't really understand and have documented my efforts. Maybe this will be useful for others. I have placed this on the maemo wiki. Hopefully this is the right place. You can find it here:
http://wiki.maemo.org/OpenGL_ES_Libraries
Also, if anyone has any additional information about using OpenGL ES 2.0 with the N900 that would be very much appreciated. I still have some unanswered questions such as:
I've spent some time trying to figure out if it's possible to get this attribute set to EGL_FALSE but haven't been successful. I'm not really sure if having this set to EGL_TRUE really results in software rendering.
My understanding of the attribute EGL_NATIVE_RENDERABLE is that it refers to whether other native applications have access to and can write to the framebuffer (EGL_TRUE). I'm still not entirely sure what it means.
The OpenGL ES documentation at http://www.khronos.org/opengles/sdk/...ooseConfig.xml says this:
Thanks!
Last edited by Mr_Smiley; 2009-12-22 at 05:15.