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2010-02-02
, 15:31
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Posts: 2,669 |
Thanked: 2,555 times |
Joined on Apr 2007
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#2
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As I paid for the n-gage pandemonium on the n97 and didn't finish the game, I wanted to carry on on the n900. It was released for win32, Playstation, Sega Saturn and n-gage. I've no idea about what n-gage is, but I'm guessing some ARM binary and ABI which the n-gage app provides to the various symbian phones it's available on. The ARM compatibility might help, but I decided this was a nonstarter.
The PSX emulation videos look slow, ~50% at best, so this is unlikely to ever work. The dosbox threads indicate some games seem okay on this, so I decided that as the game was so old for PC, (P200 era), there is a chance that the fast JIT based qemu might be able to run the x86 PC version fast enough.
I found that you can apparently run wine under the qemu user mode execution, so this needs somebody (maybe me if I find the time), to compile qemu in this mode rather than the full PC emulation modes (like dosbox) that people have been using so far. It should then be possible to run various windows apps under wine, albeit slowly. I'm hoping the 600Mhz ARM based processor could emulate an x86 fast enough for Pandemonium.
As a test of the feasibility of this project I used usbnet X forwarding of wine running the pandemonium demo for windows.
http://www.youtube.com/watch?v=JOKTso0j72c
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2010-02-02
, 15:40
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Posts: 173 |
Thanked: 160 times |
Joined on Jan 2010
@ London, UK
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#3
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2010-02-02
, 15:49
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Posts: 1,885 |
Thanked: 2,008 times |
Joined on Aug 2009
@ OVI MAPS
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#4
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2010-02-02
, 15:51
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Posts: 4,274 |
Thanked: 5,358 times |
Joined on Sep 2007
@ Looking at y'all and sighing
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#5
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2010-02-02
, 15:56
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Posts: 2,669 |
Thanked: 2,555 times |
Joined on Apr 2007
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#6
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all n-gage 2.0 games was not java thats a myth and some was very good too.
ONE http://www.youtube.com/watch?v=a0dU8...eature=related
System Rush http://www.youtube.com/watch?v=kMgqCH6i3fw
bounce boing http://www.youtube.com/watch?v=SR6WPddzkZo&
creatures of the deep http://www.youtube.com/watch?v=3FKV1HE4VQQ&
there was lots more what was not java too that includes pandemonium
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2010-02-02
, 16:01
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Posts: 1,885 |
Thanked: 2,008 times |
Joined on Aug 2009
@ OVI MAPS
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#7
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2010-02-02
, 16:15
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Posts: 2,669 |
Thanked: 2,555 times |
Joined on Apr 2007
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#8
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2010-02-02
, 16:21
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Posts: 1,885 |
Thanked: 2,008 times |
Joined on Aug 2009
@ OVI MAPS
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#9
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2010-02-02
, 17:23
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Posts: 173 |
Thanked: 160 times |
Joined on Jan 2010
@ London, UK
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#10
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The PSX emulation videos look slow, ~50% at best, so this is unlikely to ever work. The dosbox threads indicate some games seem okay on this, so I decided that as the game was so old for PC, (P200 era), there is a chance that the fast JIT based qemu might be able to run the x86 PC version fast enough.
I found that you can apparently run wine under the qemu user mode execution, so this needs somebody (maybe me if I find the time), to compile qemu in this mode rather than the full PC emulation modes (like dosbox) that people have been using so far. It should then be possible to run various windows apps under wine, albeit slowly. I'm hoping the 600Mhz ARM based processor could emulate an x86 fast enough for Pandemonium.
As a test of the feasibility of this project I used usbnet X forwarding of wine running the pandemonium demo for windows.
http://www.youtube.com/watch?v=JOKTso0j72c