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Posts: 1,523 | Thanked: 1,997 times | Joined on Jul 2011 @ not your mom's FOSS basement
#1
 

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#2
Interest but maemo doesn't have gl es??
 
Posts: 1,523 | Thanked: 1,997 times | Joined on Jul 2011 @ not your mom's FOSS basement
#3
 

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#4
Originally Posted by bingomion View Post
Interest but maemo doesn't have gl es??
Maemo5/Maemo6 indeed has gl es.

Problem is, code (or configure) is written for MacOS. I don't get it find libraries. It is not yet in own (packaged) library, but it is inside xscreensaver bundle.

Code:
wget http://www.jwz.org/xscreensaver/xscreensaver-5.16.tar.gz
tar xvf xscreensaver-5.16.tar.gz
cd xscreensaver-5.16
./configure --with-gles
We could also wait and see how pandora-camp handle it:
http://boards.openpandora.org/index....pengl-problem/
 

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#5
oh my fu.cki.ng god, i cant even imagine how much easier porting things(games mostly) from desktop to n900 would be if we had this
 
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#6
That's some rant the boy has. Particularly like the bit where he goes tonto at the suggestion of using GitHub
 
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#7
Originally Posted by GrimyHR View Post
oh my fu.cki.ng god, i cant even imagine how much easier porting things(games mostly) from desktop to n900 would be if we had this
Let's wait for performance tests Anyway,

Originally Posted by jwz
I spent a couple hours trying to generate a complete list of the OpenGL 1.3 functions that do not exist in OpenGL ES 1.1; and then the subset of those that are actually used by XScreenSaver.
and

Originally Posted by jwz
There are a few things I couldn't figure out how to implement
but it is a great proof of concept that even full OpenGL 1.3 API on top of OpenGL ES 1.1 is doable in reasonable amount of time.

By the way, I love the way he writes and language he uses on his page :P
 
Posts: 1,523 | Thanked: 1,997 times | Joined on Jul 2011 @ not your mom's FOSS basement
#8
Seems like this will gain momentum in the weeks/months to come...

"If you don't agree with that, then please, get out of the software industry right now. Find another line of work. Please." Sometimes i swear along such lines about customers...

Nevertheless, i'm unable to follow his objections against github et al/pro diff+email rant.
 
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#9
Originally Posted by AapoRantalainen View Post
Problem is, code (or configure) is written for MacOS. I don't get it find libraries. It is not yet in own (packaged) library, but it is inside xscreensaver bundle.
Supposedly all you need from that .tar.gz is jwzgles.h, jwzglesI.h and jwzgles.c, all in ./hacks/glx directory.
 

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#10
Originally Posted by don_falcone View Post
Nevertheless, i'm unable to follow his objections against github et al/pro diff+email rant.
I guess I can, sort of. Some people (like me) have not been in active "development" for the last 10 years or so.

I for one, never even liked the autoconf stuff (just a good Makefile) and have never actually used a version control system, so if I were to continue developing some of my old stuff I would just continue using emacs and a Makefile.

Maybe someday I could start using git and put some of my old projects (e.g. lepton's crack so I can learn how that all works!
 
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