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2011-07-19
, 09:03
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Posts: 302 |
Thanked: 193 times |
Joined on Oct 2008
@ England
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#11
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2011-07-19
, 09:04
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Posts: 1,042 |
Thanked: 430 times |
Joined on May 2010
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#12
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2011-07-19
, 11:33
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Posts: 3,328 |
Thanked: 4,476 times |
Joined on May 2011
@ Poland
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#13
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2011-07-19
, 11:40
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Posts: 302 |
Thanked: 193 times |
Joined on Oct 2008
@ England
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#14
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2011-07-21
, 08:39
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Posts: 3,328 |
Thanked: 4,476 times |
Joined on May 2011
@ Poland
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#15
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2011-07-21
, 08:49
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Posts: 1,411 |
Thanked: 1,330 times |
Joined on Jan 2010
@ Tatooine
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#16
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2011-07-21
, 10:02
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Posts: 1,397 |
Thanked: 2,126 times |
Joined on Nov 2009
@ Dublin, Ireland
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#17
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To port an app, you need the source. You can't port it without...
http://en.wikipedia.org/wiki/Porting
The Following 2 Users Say Thank You to ivgalvez For This Useful Post: | ||
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2011-07-21
, 10:12
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Posts: 302 |
Thanked: 193 times |
Joined on Oct 2008
@ England
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#18
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2011-07-21
, 11:12
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Posts: 1,411 |
Thanked: 1,330 times |
Joined on Jan 2010
@ Tatooine
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#19
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Not really, although it would be extremely hard and almost undoable for big applications, but you could (theoretically) disassemble the application convert it to C++ (there are tools for that, though the code is unreadable) and then port it.
Please check this:
http://www.abadiadelcrimen.com/
It's a remake of a very ancient game. The author did it by directly hacking the original x86 asm code disassembled by him.
Then another guy "ported" it to C++ using a tool called VIGASOCO:
http://www.abadiadelcrimen.com/vigasoco.html
Nice, isn't it?
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2011-07-21
, 11:24
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Posts: 1,397 |
Thanked: 2,126 times |
Joined on Nov 2009
@ Dublin, Ireland
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#20
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