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Posts: 302 | Thanked: 193 times | Joined on Oct 2008 @ England
#11
At least ARM and x86 are 32bit. It'd be even harder to do 64.
 
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#12
Originally Posted by jedi View Post
See reply #2
Sorry then what I meant was emulate it.
 
Posts: 3,328 | Thanked: 4,476 times | Joined on May 2011 @ Poland
#13
Compile what - talking about symbian900, symbianit, or how-it's-called. I've not decided yet
 
Captwheeto's Avatar
Posts: 302 | Thanked: 193 times | Joined on Oct 2008 @ England
#14
Compile the kernel first then and then in a chroot compile the userland tools and build inside out from there?

Have you ever built an OS from scratch? It varies and it's not an easy thing, even if you are just porting.

EDIT: That doesn't even make sense in a mobile environment. Scratch that. Kernel first still applies though

Last edited by Captwheeto; 2011-07-19 at 11:48.
 
Posts: 3,328 | Thanked: 4,476 times | Joined on May 2011 @ Poland
#15
any way of porting w32 apps? that aint open src
 
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#16
Originally Posted by marmistrz View Post
any way of porting w32 apps? that aint open src
To port an app, you need the source. You can't port it without...

http://en.wikipedia.org/wiki/Porting
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Posts: 1,397 | Thanked: 2,126 times | Joined on Nov 2009 @ Dublin, Ireland
#17
Originally Posted by jedi View Post
To port an app, you need the source. You can't port it without...

http://en.wikipedia.org/wiki/Porting
Not really, although it would be extremely hard and almost undoable for big applications, but you could (theoretically) disassemble the application convert it to C++ (there are tools for that, though the code is unreadable) and then port it.

Please check this:
http://www.abadiadelcrimen.com/
It's a remake of a very ancient game. The author did it by directly hacking the original x86 asm code disassembled by him.
Then another guy "ported" it to C++ using a tool called VIGASOCO:
http://www.abadiadelcrimen.com/vigasoco.html

Nice, isn't it?
 

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Captwheeto's Avatar
Posts: 302 | Thanked: 193 times | Joined on Oct 2008 @ England
#18
You'd need a passion to convert something from x86 ASM. And I doubt it was written in a low level language like that game. Looking at a .net program through a decompiler is like staring into an abyss
 
jedi's Avatar
Posts: 1,411 | Thanked: 1,330 times | Joined on Jan 2010 @ Tatooine
#19
Originally Posted by ivgalvez View Post
Not really, although it would be extremely hard and almost undoable for big applications, but you could (theoretically) disassemble the application convert it to C++ (there are tools for that, though the code is unreadable) and then port it.

Please check this:
http://www.abadiadelcrimen.com/
It's a remake of a very ancient game. The author did it by directly hacking the original x86 asm code disassembled by him.
Then another guy "ported" it to C++ using a tool called VIGASOCO:
http://www.abadiadelcrimen.com/vigasoco.html

Nice, isn't it?
I was trying to answer in the context the question was asked
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Posts: 1,397 | Thanked: 2,126 times | Joined on Nov 2009 @ Dublin, Ireland
#20
Originally Posted by jedi View Post
I was trying to answer in the context the question was asked
Haha, yes but there is always someone out there doing amazing things!
 
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