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2011-10-15
, 20:22
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@ Wigan, UK
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#2
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The Following User Says Thank You to marxian For This Useful Post: | ||
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2011-10-15
, 21:05
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#3
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2011-10-15
, 21:24
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Posts: 152 |
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@ Spain
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#4
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2011-10-15
, 21:33
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Posts: 2,448 |
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Joined on Aug 2010
@ Wigan, UK
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#5
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The documentation only teaches you some stuff, best practices come from developers.
Thank you for your response.
Also I'm a little confused as to how QML is run on the N9 - is QML compiled into native code and then run? And thus would there be a big difference in performance between c++ and QML?
The Following User Says Thank You to marxian For This Useful Post: | ||
I need some advice from QML/C++ developer, I want to develop a new QML and C++ based application (or at least I think I want to use QML and C++, your opinions are welcome on this).
I want to create a app similar to the pocket ebay auctions on Android here: https://market.android.com/details?i...oid_ebay&hl=en
My plan is to use QML for the UI layout and for the fancy (if any!) effects.
My first question is that is this the best way to proceed (i.e. QML and C++/Qt)? (I am mainly a Java developer - but have an interest in learning C++).
My second question is how do I design different screens in QML? should it all of then be in one file? Or should it be a different qml file for different screens (the latter makes sense from a maintenance perspective).
Also does QML have superclass, subclasses, interfaces etc?
Any pointers from QML developers would be most welcome.
Thanks