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Posts: 83 | Thanked: 64 times | Joined on May 2012 @ Spain
#1
After following all the instructions I found that was not working as it should. Then, thinking he had made a mistake, I contacted another veteran user and found the same problem as me.And what made ​​parallel to me!

Someone could confirm whether our fault or the last update Pypackager?

I leave the program ready to compile.

https://dl.dropbox.com/u/61941308/simonKnowsMaemo.tar
 
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#2
do you want the debian package or the .dsc, .changes, .tar.gz files ?
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Posts: 83 | Thanked: 64 times | Joined on May 2012 @ Spain
#3
Originally Posted by sifo View Post
do you want the debian package or the .dsc, .changes, .tar.gz files ?
Exactly. But what I also know that we were wrong XD
 
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Posts: 1,359 | Thanked: 1,292 times | Joined on Oct 2011 @ Tartus.Syria
#4
ok i packaged your game to deb and generated the autobuilder stuff but i did not tested it, and i noticed a few things :

1- the name of the game should be a lower case letters
2- in description you wrote clon but it is clone
3- the section field you put it in development but it is a game it should be in games section

I corrected all of that in my files. and here are they

you need to excuse me for hosting in 4shared i know it sucks
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Last edited by sifo; 2012-08-10 at 17:02.
 
Posts: 83 | Thanked: 64 times | Joined on May 2012 @ Spain
#5
Originally Posted by sifo View Post
ok i packaged your game to deb and generated the autobuilder stuff but i did not tested it, and i noticed a few things :

1- the name of the game should be a lower case letters
2- in description you wrote clon but it is clone
3- the section field you put it in development but it is a game it should be in games section

I corrected all of that in my files. and here are they

you need to excuse me for hosting in 4shared i know it sucks
I knew it was Clon for writing. A misspelling that very reason, pypackage rejected me.

A billion thanks, now I know how to compile my software. Thank you very much.

One little thing. When I go I spent the compilation fails me.

Code:
[2012-08-10 22:16:01] Processing package simonknowsmaemo 1.0.0-1. Uploader: tanrax, builder: builder1
 [2012-08-10 22:16:04] Building simonknowsmaemo 1.0.0-1 for target 'maemo-fremantle-i386-extras-devel'
 [2012-08-10 22:16:36] FAILED
 [2012-08-10 22:16:40] You can find more info about this build here: https://garage.maemo.org/builder/fremantle/simonknowsmaemo_1.0.0-1/
Does this usually happen?
 
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Posts: 1,359 | Thanked: 1,292 times | Joined on Oct 2011 @ Tartus.Syria
#6
sorry ! no ideas, maybe a wrong compilation from me try yourself with something else.......
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Posts: 83 | Thanked: 64 times | Joined on May 2012 @ Spain
#7
Originally Posted by sifo View Post
ok i packaged your game to deb and generated the autobuilder stuff but i did not tested it, and i noticed a few things :

1- the name of the game should be a lower case letters
2- in description you wrote clon but it is clone
3- the section field you put it in development but it is a game it should be in games section

I corrected all of that in my files. and here are they

you need to excuse me for hosting in 4shared i know it sucks
I am unable to play. After following your steps, just here.

Code:
/home/user/simonknowsmaemo_1.0.0-1 # python make.py   
Traceback (most recent call last):
  File "make.py", line 38, in <module>
    p["/usr/bin"] = ["__init__.py",]
  File "/usr/lib/python2.5/site-packages/PIL/__init__.py", line 59, in __setitem__
    
pypackager.PyPackagerException: file '__init__.py' doesn't exist
 
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