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Posts: 63 | Thanked: 121 times | Joined on Dec 2011 @ Sofia, Bulgaria
#21
I forgot about this thread - this file should be working (I don't have an n9 to test on). The main Qt guy in this project (xsacha) said he had tested it on his n9 and the problem was that n9's gpu is slow. Hopefully when they implement the arm jit it would get better. This .deb is built by me with qt creator and again - i am 99% sure it should work. Please test Download: http://www.mediafire.com/?q36f2ih61osh856
 

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#22
Originally Posted by vakkov View Post
I forgot about this thread - this file should be working (I don't have an n9 to test on). The main Qt guy in this project (xsacha) said he had tested it on his n9 and the problem was that n9's gpu is slow. Hopefully when they implement the arm jit it would get better. This .deb is built by me with qt creator and again - i am 99% sure it should work. Please test Download: http://www.mediafire.com/?q36f2ih61osh856

work,but have some isuess
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Last edited by mdbxh; 2013-01-20 at 06:12.
 
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Posts: 694 | Thanked: 619 times | Joined on Nov 2011
#23
Originally Posted by mdbxh View Post

work,but have some isuess
MINECRAFT HAS INVADED
JK

Thanks for trying it out for the rest of us
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N9 *stolen*N900 *died*N900 *on hiatus* OnePlus X
 
Posts: 216 | Thanked: 81 times | Joined on Mar 2012 @ Mars
#24
Cant install....
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Posts: 52 | Thanked: 74 times | Joined on Jun 2011
#25
Hey guys,

I believe this is the installable .deb you are looking for

http://www.mediafire.com/?vaxq4ezxlr8ticw

Edit: I put the assets in there as well as a .desktop launchable.

Last edited by recluse; 2013-01-20 at 09:36.
 

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#26
Originally Posted by recluse View Post
Hey guys,

I believe this is the installable .deb you are looking for

http://www.mediafire.com/?vaxq4ezxlr8ticw

Edit: I put the assets in there as well as a .desktop launchable.
the same #22
 
Posts: 63 | Thanked: 121 times | Joined on Dec 2011 @ Sofia, Bulgaria
#27
Oh, sh*t. I have forgotten to put the assets.. the .deb is useless. The assets folder should be in the same directory as the executable and the libs should be in a folder called libs ...
 

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#28
The libs aren't used.
 
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#29
6.1 has now been released with the preliminary ARM JIT
 
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#30
Seems ppsspp can't be compiled with gcc-4.2. It uses "-std=c++0x" / "-std=c++11", e.g. code uses 'auto iter' which is introduced in gcc-4.4.

---
So using gcc-4.7.
1) Compile (or package) cmake (2.8.9) inside scrathbox. Install.

2) Fetch code for ppsspp (seems this can't be done inside sb)
Code:
git clone  https://github.com/hrydgard/ppsspp.git
cd ppsspp
git submodule update --init
3) patch
file: Common/Log.h
Code:
#if !defined(_WIN32) && !defined(PANDORA)
+//ucontext.h will be then skipped 
+#define _SYS_UCONTEXT_H 1
#include <signal.h>
#endif
(Reason: some files includes <signal.h> (currently first time is Common/Log.h). Signal.h includes /usr/include/sys/ucontext.h which uses names R0...R10 (registers) which then clashes with names in Common/ArmEmitter.h.
This hack/patch skips loading of sys/ucontext.h (and we seriously hope nothing else will not broke) [https://github.com/hrydgard/ppsspp/issues/347])

4) compile (inside sb)
Code:
mkdir build
cd build
cmake .. -DARM:boolean=ON -DX86:boolean=OFF -DUSING_GLES2:boolean=ON -DHEADLESS:boolean=OFF
make
5) copy to the device
file: build/PPSSPPSDL
directory: build/assets/

I have compiled version git-eb97a3bd15e021789f81bfe5c3eb3be1bb5b7e90 (but haven't tested to run it at all).
 

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