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pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#11
Well i finally got around to packaging the source but because of xerces it requires more than unzip and build... you'll need to relocate some lib and include files (read the pipeline_readme.txt file in archive)

You can download the source code (updated to 1.2 build code on 1/5/08) from :
http://wardenclyffetower.com/MaemoFi...-source.tar.gz

Extract the tree in your scratchbox environment, read the pipeline_readme.txt file to relocate the xerces files and then go into the src subdirectory and do a make. Let me know if you run into any issues.

Not sure if i'll get time to continue work on this or not but if you make improvements, send them my way and i'll roll into release.

Last edited by pipeline; 2008-02-10 at 21:44.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#12
New packages generated (links in first post). Version is 1.2 now.

Performance increased by eliminating unneeded world-collision animation.
Mouse glitchiness completely gone.
Icon transparency fixed.

Some levels will still be slow (those with alot of animated actors), but performance is noticably improved on many levels. Along with mouseglitch fix this will raise the number of playable levels to nearly all of them (provided you care to invest brainpower in any particular one).

The performance boost of 2008 (70mhz) helps as well but it is very playable on both.

Last edited by pipeline; 2007-11-23 at 04:40.
 

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Posts: 345 | Thanked: 467 times | Joined on Nov 2007 @ Germany
#13
Yes, usb in general can do this and simple prototype is already working on my notebook computer emulating a usb joystick. So the two parts missing are usb master mode for the n800. Some people seem to have success with this and i will soon give it a try. And the second missing thing is joystick support for enigma which should be pretty simple.

Btw: i have seen that you started a garage project for enigma. Very nice, thanks. Cant wait to see files arriving there :-)

MoG
 
Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#14
Very cool game! I loved Oxyd on the PC and this is very similar and looks to be fun and time-consuming. Mucho thanks for porting this and also adding the option for having the data files other than in internal memory.

Last edited by Pushwall; 2008-01-22 at 02:58.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#15
Thanks pushwall-

I'm still learning linux so i just did a new build without the heavy debug info which was enabled by default.

So i've released a new 1.2.4 build which reduces disk space used by half.

So mmc versions will probably use around 2.5 megs instead of 6.5 megs (and report about 11Megs vs 25megs) and Ready2Run will use around 5 megs instead of 8.8 megs (and report about 16megs instead of 32)

Although i cant tell its much or any faster, it seems funner now that its 'leaner' and not as demanding of my n800 internal memory
 

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Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#16
Very nice! Anything to increase my internal memory I'm extremely happy about. I'm off to do the upgrade. Thanks for the update!
 
Posts: 71 | Thanked: 8 times | Joined on Oct 2007 @ Canada
#17
Wow, the controls are excellent and this is probably the most fun puzzle game I've ever played. I can see myself playing forever trying to do all the maps and high scores. And since it doesn't require full screen i can multi task with it (however, no icon appears so I have to minimize everything else to see enigma). Thanks pipeline!!!
 
Posts: 345 | Thanked: 467 times | Joined on Nov 2007 @ Germany
#18
The first TiltStick prototypes are working on my n810 and n800. The TiltStick is the accelerometer based device i have been talking about. See http://www.harbaum.org/till/tiltstick for a first impression.

Getting enigma to support this is the next step which should be fairly simple as i already have a running maemo demo application.
 

The Following 3 Users Say Thank You to Master of Gizmo For This Useful Post:
Posts: 345 | Thanked: 467 times | Joined on Nov 2007 @ Germany
#19
Hi,

the tiltstick is working on the n810 and the enigma game is also making a lot of progress. We are now working on a port of the upcoming 1.10 release of enigma while this is prepared to be released in the near future. So the next official enigma release will be accompanied by the release of a new maemo port. Lots of improvements under the hood make enigma much smoother on maemo now. Thanks to some effort of the original enigma developer crew the refresh rate of some levels is ten times and more faster than it was in this first release by pipeline.

I have made a short youtube video with the tiltstick on the n810 running the latest enigma snapshot:

http://de.youtube.com/watch?v=Fglg-MptslA

MoG
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#20
Yep the next release looks to be very fun and noticably smoother on many levels.

In addition to adding touchscreen support, Master of Gizmo has been helping to shape up the 1.10 release to be a more proper linux application and release. This should allow one-click install and/or upload to maemo extras repo for mass consumption. He has also involved the enigma developers and this is being done in coordination with their help as well.

Although my current (build) number is 1.2.4, it is misnamed since it is based on Enigma 1.01 source. These version numbers will be aligned in the next release, so 1.10 is the one to look out for This will likely be around April timeframe.

As with all of their version releases, there will be a few (60+) new levels as well

This game truly has alot of possibly overlooked potential due to its complexity. There are rather complex item interactions and transformations which the User Guide more thoroughly covers :
http://www.nongnu.org/enigma/manual/enigma.html (html english)
http://www.nongnu.org/enigma/support.html#documentation (pdf and/or other langs)

Even that help is slightly incomplete though, so if you are interested in object interactions/transformations, you might read this interesting help page for level designers :
http://enigma.mal2.ch/index.php?title=En:Items

Also until the official 1.10 release, there is an issue where rolling over an item occasionally does not pick up the item. If this happens, hit escape button below dpad to bring up menu, then resume level to close the menu, and the item(s) should be able to be picked up again.

Last edited by pipeline; 2008-02-24 at 14:25.
 
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