The Following User Says Thank You to matemana For This Useful Post: | ||
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2017-02-12
, 10:20
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Posts: 411 |
Thanked: 1,105 times |
Joined on Jan 2010
@ Europe
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#142
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2017-02-12
, 10:26
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Posts: 163 |
Thanked: 279 times |
Joined on Feb 2017
@ Tbilisi, Georgia (caucasus)
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#143
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The typo was with egl.conf instead of egl.cnf, i corrected the post but as your test showed it doesn't matter.
Don't know how to proceed from here, i am trying to look into logs. As the apps i mentioned are opensource one can have a look what libs they use, GL stuff etc
CM11 / Nexus 5 test is good to see what's going on, if CM base is essential or not.
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2017-02-14
, 11:10
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Posts: 7 |
Thanked: 15 times |
Joined on Feb 2016
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#144
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2017-02-14
, 20:25
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Posts: 24 |
Thanked: 23 times |
Joined on Feb 2017
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#145
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Uncheck android support at startup and run it after system boots. It helped me to get sound in some of applications.
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2017-02-16
, 18:39
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Posts: 387 |
Thanked: 707 times |
Joined on May 2015
@ Italy
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#148
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2017-02-16
, 19:58
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Posts: 163 |
Thanked: 279 times |
Joined on Feb 2017
@ Tbilisi, Georgia (caucasus)
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#149
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2017-02-17
, 07:32
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Posts: 3 |
Thanked: 3 times |
Joined on Feb 2017
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#150
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What do you think, why are those files needed? When we had that issues with Nexus 5 too aliendalvik still worked, but did not work on OPX. I do not know what's happening. maybe it's related to the files aliendalvik uses? If you open it's build.prop you can see it's meant for CM11 base it says 4.4.4, but we are using it on CM12.1 base 5.1.1. Maybe we should edit build.prop properly? Do you think it will help to work correctly on Nexus 5 and on OPX? I could not make camera work on nexus 5 and some apps do not have sound, gogle chrome does not work at all.