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2018-04-09
, 18:26
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Posts: 605 |
Thanked: 1,778 times |
Joined on Feb 2008
@ Helsinki
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#152
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Is cameraplus working on SailfishX?
For me it is always crashing, when I try to open it.
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2018-04-09
, 20:20
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Posts: 387 |
Thanked: 707 times |
Joined on May 2015
@ Italy
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#153
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2018-04-09
, 20:57
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Posts: 339 |
Thanked: 1,623 times |
Joined on Oct 2013
@ France
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#154
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Maybe this is needed then but I honestly prefer self explanatory UI (Which I apparently failed to produce). tutorials are really boring
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2018-04-10
, 08:21
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Posts: 1,092 |
Thanked: 4,997 times |
Joined on Dec 2009
@ beautiful cave
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#155
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[nemo@Sailfish ~]$ harbour-cameraplus [D] unknown:0 - Using Wayland-EGL [D] unknown:0 - Defaulting to webview scaling factor of 1.0 [W] unknown:0 - Module 'QtCamera' does not contain a module ide ntifier directive - it cannot be protected from external regist rations. [W] QtCamViewfinderRendererNemo::render:93 - renderer not start ed yet [W] QtCamImageModePrivate::applyFastCapture:52 - applyFastCaptu re: not supported harbour-cameraplus: symbol lookup error: /usr/share/harbour-cam eraplus/lib/libqtcamera.so.1: undefined symbol: eglGetCurrentDi splay [nemo@Sailfish ~]$
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2018-04-10
, 17:06
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Posts: 605 |
Thanked: 1,778 times |
Joined on Feb 2008
@ Helsinki
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#156
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That's what I get when I start it from console.Code:[nemo@Sailfish ~]$ harbour-cameraplus [D] unknown:0 - Using Wayland-EGL [D] unknown:0 - Defaulting to webview scaling factor of 1.0 [W] unknown:0 - Module 'QtCamera' does not contain a module ide ntifier directive - it cannot be protected from external regist rations. [W] QtCamViewfinderRendererNemo::render:93 - renderer not start ed yet [W] QtCamImageModePrivate::applyFastCapture:52 - applyFastCaptu re: not supported harbour-cameraplus: symbol lookup error: /usr/share/harbour-cam eraplus/lib/libqtcamera.so.1: undefined symbol: eglGetCurrentDi splay [nemo@Sailfish ~]$
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2018-04-10
, 17:09
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Posts: 605 |
Thanked: 1,778 times |
Joined on Feb 2008
@ Helsinki
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#157
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One way to give a hint is to bump the menu a few pixels inside the screen each time the mode switch button is pressed (a smooth animation but not more than 1 second, only in and quickly out, to not disturb when pushing it was the real goal). That way, it becomes known that there is "something" in the vicinity. Knowing the menu moves to the left to appear, and that it happen while pressing the mode button, is shouldn't involve too much tries before getting to it !
Also, the video mode could be added to the list. That way, if someone gets in the menu, he can still go to video and is not blocked, if it was not clear for him that pushing it was the "correct" way to do.
My 0.02€...
PS: By the way your application looks good, I only discovered it now !
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2018-04-10
, 17:24
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Posts: 411 |
Thanked: 1,105 times |
Joined on Jan 2010
@ Europe
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#158
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Please check this post: https://talk.maemo.org/showpost.php?...&postcount=136
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2018-04-10
, 17:59
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Posts: 1,092 |
Thanked: 4,997 times |
Joined on Dec 2009
@ beautiful cave
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#159
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The Following 2 Users Say Thank You to Fellfrosch For This Useful Post: | ||
Maybe I need to think of a better way.
The issue with the button that shows the dialog is it prevents fast switching between image and video modes. I will try to think of something and I can bring the previous behavior back if I get a lot of votes
We need a coffee machine that doesn't ask for coffee beans every 10 hours