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2008-11-03
, 13:13
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Posts: 1,513 |
Thanked: 2,248 times |
Joined on Mar 2006
@ US
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#242
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First of all, there is nothing that cannot be done, given enough effort. However, I didn't try to talk just about the basic differences... Yes, you can do a system with a reasonable effort that shows different size icons and buttons for the UI for stylus and finger, but at least I'm not a fan of doing things halfway, I tried to talk about "optimal" UI's. Optimal UI's should not feel like compromises.
Information density is basically split in half for finger vs. stylus, meaning how many controls or UI elements you can put on the screen. If you have a plan how you could design a system-wide style that would automatically accommodate the UI's so that the amount of information and the amount, size and placement of the UI controls in any given view would work for both stylus and finger optimized formats, please let me know about it.
A finger optimal UI won't be stylus optimal UI and vice versa. At least platform-wise, since people are going through different applications, in and out, switching between them, doing different tasks, different views and windows, having some apps stylus-driven (hey, i need to take the stylus out) and others finger-driven (damn, i need to put it back in) will not create a satisfying user experience.
But also as noted in some of the comments here, nothing basically prevents "you" as the developers from doing otherwise
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2008-11-03
, 13:31
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#243
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If you have a plan how you could design a system-wide style that would automatically accommodate the UI's so that the amount of information and the amount, size and placement of the UI controls in any given view would work for both stylus and finger optimized formats, please let me know about it.
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2008-11-03
, 13:31
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Posts: 137 |
Thanked: 138 times |
Joined on Sep 2007
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#244
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chlettn,
of course its not the only casualty, in different environments having to use a finger is futile. Its getting cold round here, I can't imagine many people playing with their iphones stood at the busstop with their gloves on.
Coming up with a vulcan mind grip for something thats as naturally intuitive as text selection is just stupid.
Thats not innovation thats backtracking and trying to replicate already existing well understood common functionality with something that takes a whole page to explain.
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2008-11-03
, 14:34
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Posts: 3,790 |
Thanked: 5,718 times |
Joined on Mar 2006
@ Vienna, Austria
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#245
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Actually, there is at least one very simply and handy way to do that: the way a BlackBerry Storm does it.
http://gallery.techarena.in/showphoto.php/photo/16021 - finally a real-life benefit from multitouch...
And that's actually a good example why I think that going finger-only is a good thing (maybe not short-term, but after a while): it forces developers to come up with better thought-through UIs, which ultimately means better apps.
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2008-11-03
, 14:41
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Posts: 600 |
Thanked: 742 times |
Joined on Sep 2008
@ England
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#246
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Fingers on a capacitive touchscreen... What a great combination for selecting text for copypasting.
There's a reason why you can't do this on the jPhone.
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2008-11-03
, 15:03
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Posts: 3,790 |
Thanked: 5,718 times |
Joined on Mar 2006
@ Vienna, Austria
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#247
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Here's a YouTube concept video showing how copy/paste could be done on the iPhone using multi-touch:
http://www.youtube.com/watch?v=nchuidJ_CYw
And here's how it worked on the Apple Newton, 15 years ago:
http://www.youtube.com/watch?v=Sue2BR1AHUE
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2008-11-03
, 15:09
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Posts: 137 |
Thanked: 138 times |
Joined on Sep 2007
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#248
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The problem is not how to tell the application that now I want to select rather than scroll (we have the same situation now with selecting text in the browser, it always requires some quirks).
The problem is that I won't be able to precisely hit the area where the selection should start. It's difficult enough with a small stylus on the current touch screen.
So we intentionally choose a not-so-perfect hardware for input in order to force applications to work around the shortcomings of this hardware, hoping that for some reason this will magically result in better applications. "Survival of the fittest", right?
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2008-11-03
, 15:21
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Posts: 4,930 |
Thanked: 2,272 times |
Joined on Oct 2007
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#249
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2008-11-03
, 15:28
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Posts: 3,790 |
Thanked: 5,718 times |
Joined on Mar 2006
@ Vienna, Austria
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#250
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I think we really need a dual-mode screen with capacitive touch for fingers, and either resistive touch or (preferably) active digitizer for a stylus.
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