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penguinbait's Avatar
Posts: 3,096 | Thanked: 1,525 times | Joined on Jan 2006 @ Michigan, USA
#1
As long as poeple are asking for stuff. I heard that someone had got sdl-quake for linux running. I tried to compile, but I don't know what needs to be changed. I keep bombing out on x86 errors.

I heard that it was very slow. I am curious what the configuration of the Nokia 770 was. I am booting from MMC and running fanoush kernel, and this thing is much faster than in flash. I also have a 64mb swap partition. I am just curius if it would run better in this scenario?

If anyones out there who got this working, (even slowly) can you please send me some source code or bin?

If someone smarter than me can get it working that would be great also. I would really love to be able to use quakeworld and play capture the flag online.

Doom is running superfast on my 770 so I gotta believe someone can get quake running just as fast. There is a quake version that runs inside a widowmaker applet 64x64 pix. I am not saying this is what I would like to see on the 770, but something has got to be doable.

Thoughts? Ideas? Code?
 
Posts: 75 | Thanked: 1 time | Joined on Apr 2006
#2
I dont know if it would be possible to get a decent framerate in Quake. Doom runs in hardware scaled mode (ie, 400x240 scaled to 800x480 in hardware).
The original Doom (for DOS) required around a 66Mhz 486 CPU to run well on a PC, and with the overheads of a multitasking OS and X11, that rised to a 200Mhz Pentium.
So we can say that the 770's ARM chip is at least as powerful as a 200Mhz Pentium. That means that the 770's ARM chip is around equivelent to a Pentium of the same clock. (Sans FPU, but the good use of the DSP can compensate).
Quake (for DOS) needed around a 100Mhz Pentium to work well on a PC. Plus Linux and X11, it rises to around a 300-400Mhz Pentium/Pentium II.
Thus, a "simple" Quake port would probably be too slow on the 770. However, a well optimised build using the DSP may have a chance.
 
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