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Posts: 8 | Thanked: 5 times | Joined on Jul 2009
#1
I'd like to your opinion on commercial game pricing ,quality and genres.
How much would you be ready to pay for a game download? What kind of quality are you expecting?

For example todays java casual game type for 1-2$ wouldn't be bad, would it? Or 5-15$ for a more hardcore console like game?

What kind of games would you like to see on your next maemo device? Puzzle, racing, RPG, strategy? Some weird combination (racing RPG with puzzles) or something completely different?
 
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#2
Originally Posted by anttilip View Post
For example todays java casual game type for 1-2$ wouldn't be bad, would it? Or 5-15$ for a more hardcore console like game?
That's reasonable, if the games are decent. Although, free is always good too. I like free.

What kind of games would you like to see on your next maemo device?
JRPG
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Posts: 8 | Thanked: 5 times | Joined on Jul 2009
#3
Free would be nice but the programmers, artists and other development personnel need payment for their troubles. Of course there are games that make money other ways like ad-supported and pay for service games. The JRPG could be done in an episode model by making the core game free but additional "episodes" would cost. This would be hard to make profitable with a small user base.
 
Posts: 5,335 | Thanked: 8,187 times | Joined on Mar 2007 @ Pennsylvania, USA
#4
Originally Posted by anttilip View Post
Free would be nice but the programmers, artists and other development personnel need payment for their troubles.
I do understand. Don't take me too seriously.
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#5
Those prices sound reasonable to me. I'm not really much of a gamer, but that's mostly due to the cost of buying a good computer, and the fact that many video games are rather expensive as well. $5-15 is something that I could afford most of the time - not like a $60 video game, which is a large-ish purchase. I agree with sjgadsby that Free/free is always good, but if it brings more games to Linux/Maemo, then I wouldn't mind paying a bit of money. However, I would qualify that by saying that while it would be reasonable, I'd be sad to see the Maemo ecosystem migrate to more of a commercial situation; there's nothing wrong with paying, but that usually implies Closed-source, and that goes against many of the reasons I like Maemo, and Linux in general.
Oh - and PLEASE! NO JAVA!
 
Posts: 1,213 | Thanked: 356 times | Joined on Jan 2008 @ California and Virginia
#6
Originally Posted by anttilip View Post
For example todays java casual game type for 1-2$ wouldn't be bad, would it? Or 5-15$ for a more hardcore console like game?
Java casual game would have to be free for me, because they are junk or rip offs of games that can be emulated.

iPhone quality casual games are probably $1-$2, and a REALLY nice mobile game would be $5-$20.
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Posts: 8 | Thanked: 5 times | Joined on Jul 2009
#7
With java casual games I just gave an example of the type/quality of the games, I didn't mean they would use java.

I'm all for open source and it doesn't make it impossible for games to be commercial. For example a game is first published binary only and after a while the code is released without the content (or right away). This way you get the code for free but not the game. Everybody is happy. User get to see and use the code and the developers get paid. This would bring a larger audience to the game because it could be ported to many platforms. Good examples of this are Id's games, Doom/Quake, except they took a while to get open sourced.

Some purely open source and free of cost games are pretty good but there aren't many of them because the developers need payment. If there were commercial open source games for Maemo/Linux that wouldn't work in windows/mac and they were good it would attract more users and developers to the platform.
 
Posts: 54 | Thanked: 6 times | Joined on May 2009
#8
well well... i belive the best titles for a n8x0 devixce would be turn-based strategy (fire emblem or front mission-like) "classical" RPGs (final fantasy- like) or... well... if you let your girlfriend use it sometimes, put some datesims on it (or some interactive graphic novel/manga)
 
Posts: 237 | Thanked: 167 times | Joined on Feb 2007 @ Powell, OH
#9
I think $5 - $15 for a decent game (i.e. not racing or puzzle) is a good range that most people wouldn't think twice about purchasing if it's decent quality. Games will help sell the NIT. The second thing people want to see on my NIT is what games are on it (after they see the web browser).
 
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Posts: 250 | Thanked: 122 times | Joined on May 2009 @ Colorado
#10
I don't get why you keep referring to "java casual games" and people that play them when in this community you can't really play any games using Java since it's not officially supported on this platform of ours and the chances of it becoming available for our devices any time soon is pretty thin at this time.

Now, if you can talk about Linux games, that'd be a different story. I'm all for adding a new library of Linux games to this device, along with some really functional apps that can take advantage of the device as much as possible like some of the great apps already made for it!

Show us that and we can talk about pricing.

Jesse~
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