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Posts: 3 | Thanked: 0 times | Joined on Sep 2009
#91
sorry for the stupid question but drnoksnes is not running properly on my n810. instead of being fullscreen it is only about 1/4th the screen. this also happens when i run quake or hexen. i notice some other user of diff games like snes9x complaining about the same thing. so whats the deal,? am i missing something? more importantly how do i fix this because ivebeen dieing to play mario. if you can help it would be greatly appreciated. thank you in advanced and congrats on this wonderful app. Sincerly,
The Mad Haigha
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#92
Yeah, some other user stated similiar weirdness like you're mentioning.

If no one has posted a solution, you might as well want to consider reflashing your tablet with the latest version of Diablo.

First, try pressing F6 while in a game (hardware button between the zoom keys on top of your tablet).
 
Posts: 3 | Thanked: 0 times | Joined on Sep 2009
#93
ok i tried f6 and it didnt work, if i reflashed my tablet would it delete my content, and how would i go about doing this?
 
Posts: 3 | Thanked: 0 times | Joined on Sep 2009
#94
oooh and my software version is 5.2008.43-7 is that the newest?
 
Posts: 26 | Thanked: 3 times | Joined on May 2009
#95
This emulator is great BUT, I think you can do better then drnoksnes as a name.

how about....

Dorksnes!
Drokiasnes!
Draemo?
DrsNokia...

Last edited by rdvonz; 2009-09-09 at 15:27.
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#96
Originally Posted by Addison View Post
Well, if it's not possible to do just a pure, 2x display with no additional rendering on top of that
Well, if you're really that interested, I can put the software scaler back.

But I personally was positively surprised about the good quality of the hw scaler (maybe cause I initially expected the worst), so don't expect sw scaling to be a priority

Last edited by javispedro; 2009-09-09 at 15:39.
 
Posts: 1,213 | Thanked: 356 times | Joined on Jan 2008 @ California and Virginia
#97
Is there multiple save states? Im playing Super Metroid, and for some reason the save function wont work, so I have to copy the save state, play, die, and backup to save state. This would be fixed with a restore state and save state like iNes does (instead of automatically saving and restoring on launch), or multiple save states.
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javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#98
Currently, there is support in GUI. In the menu, you have Open, Save as... etc.
The idea was to exit to GUI to do save state manipulation.

However, I plan to add an independent extra save state, probably mapped to the zoom buttons by default (but of course changeable), for ease of access.
 

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Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#99
Well, if you're really that interested, I can put the software scaler back.

But I personally was positively surprised about the good quality of the hw scaler (maybe cause I initially expected the worst), so don't expect sw scaling to be a priority
Yes please!

Worst case, I'll just play this without audio since I'm forced to be quiet at night in bed anyway.
 
Posts: 54 | Thanked: 6 times | Joined on May 2009
#100
the gba emulator have semitransparent button layout in the screen... that would be useful in next version, and maybe not that hard to do
 
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