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2009-09-21
, 11:34
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#12
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2009-09-21
, 12:34
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Posts: 3,841 |
Thanked: 1,079 times |
Joined on Nov 2006
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#13
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2009-09-21
, 14:02
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#14
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the point is that if you write your UI stuff in C++ you're in practice pretty much forced to write the actual application in C++ too. I for one prefers pretty much any other object oriented language before I will touch C++.
int main(int argc, char *argv[]) { QMainWindow *window; QPushButton *button; QApplication app(argc, argv); window = new QMainWindow(); button = new QPushButton("Hello world!"); app.connect(button, SIGNAL("clicked()", window, SLOT("close()")); ...
int main (int argc, char *argv[]) { GtkWidget *window; GtkWidget *button; gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); button = gtk_button_new_with_label ("Hello World"); gtk_signal_connect_object (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (gtk_widget_destroy), GTK_OBJECT (window)); ...
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2009-09-21
, 16:32
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Posts: 3,841 |
Thanked: 1,079 times |
Joined on Nov 2006
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#15
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maemo5 qt programming |
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There are strengths and weaknesses in every framework and language, and we have the ability to pick and choose the best components from any of the stacks.
we are maemo, we have choice.
liqbase sketching the future.
like what i say? hit the Thanks, thanks!
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