jeremiah's Avatar
Posts: 170 | Thanked: 261 times | Joined on Feb 2009 @ Gothenburg, Sweden
#1
Hello!

The Pymaemo team got in touch with me regarding the pyside Qt debs they have built and uploading them to the maemo.org repos. Apparently there is a bug in gcc 4.2 that prevents them from building in the maemo autobuilder so they wanted the debs uploaded by hand.

I have done that and they are now in extras-devel in fremantle free. I have test the debs by downloading them into the SDK, but did not get around to using the debs in real code. If anyone has been waiting for the pyside debs with Qt, they are here! It would be great to get any feedback on downloading and pass along any pyside code feedback to the Pymaemo team.

Cheers,

Jeremiah
 
Posts: 1,038 | Thanked: 737 times | Joined on Nov 2005 @ Helsinki
#2
Any examples we could use to test the bindings on the device?

ah, found:
http://qt.gitorious.org/pyside/pysid...aster/examples


At least a hello world would be nice.

Bah, here it is:
http://qt.gitorious.org/pyside/pysid...tutorial/t1.py


#!/usr/bin/env python
import sys
from PySide import QtGui
app = QtGui.QApplication(sys.argv)
hello = QtGui.QPushButton("Hello world!")
hello.resize(100, 30)
hello.show()
sys.exit(app.exec_())
 
Khertan's Avatar
Posts: 1,012 | Thanked: 817 times | Joined on Jul 2007 @ France
#3
I ve a real device, wanting to try .. but with python binding not optified i didnt have enought place to install it with qt libs.
 
Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#4
I'll hopefully be able to push PyQt in the Fremantle extras-devel tonight so we can make some apples to apples comparisons and track the improvement of PySide. No phonon/webkit/opengl stuff for now, but the rest is there.
 
Posts: 1,038 | Thanked: 737 times | Joined on Nov 2005 @ Helsinki
#5
Originally Posted by attila77 View Post
I'll hopefully be able to push PyQt in the Fremantle extras-devel tonight so we can make some apples to apples comparisons and track the improvement of PySide. No phonon/webkit/opengl stuff for now, but the rest is there.
Is it possible for you to also optify it?

Will qGraphicsView work opengl accelerated?
 
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