|
2009-11-06
, 13:14
|
Posts: 329 |
Thanked: 142 times |
Joined on Oct 2009
|
#22
|
|
2009-11-06
, 13:18
|
Posts: 4,556 |
Thanked: 1,624 times |
Joined on Dec 2007
|
#23
|
Nowadays intuitive is a lot more of "what mental models and user behaviour the users already know of and therefore would want to reutilize" than "give this design to a tabula rasa mind and see if he learns to use this".
Not saying if this is good or bad, but asking "whether this UI is intuitive" is more like asking whether this UI follows known patterns or not. In theory I could design something really "intuitive" but because it would be very much different from what are the currently known user patterns, there would be a strong initial feeling of "non-intuitiveness", because it differs from the norm.
Then again, designs like these do prove themselves or not over the longer term of use.
|
2009-11-06
, 13:20
|
Posts: 1,513 |
Thanked: 2,248 times |
Joined on Mar 2006
@ US
|
#24
|
Most of it is intuitive; however, the lack of a back button (or any other button for that matter!) meant that sometime you had no clue how to navigate around the device.
For example, to back up from an application or a Web page, you press the very top left of the screen. Unfortunately, there;s no icon there to indicate this functionality, so if you;ve never used the phone before, you;ll have no idea what to do whatsoever!. Of course, you;ll get used to this over time, but it;s unnecessarily confusing
|
2009-11-06
, 13:29
|
Posts: 1,513 |
Thanked: 2,248 times |
Joined on Mar 2006
@ US
|
#25
|
|
2009-11-06
, 13:41
|
Posts: 631 |
Thanked: 1,123 times |
Joined on Sep 2005
@ Helsinki
|
#26
|
This I respectfully do not agree with. Especially if you are attempting to equate commercial success with successful UI design. There are just too many other factors that relate to product success. It could be lowest common denominator rather than quality that leads to success. Cheap beer sells more than beer which is better but more expensive. People say the Apple Newton design was very good, even though it flopped commercially, etc.
|
2009-11-06
, 13:57
|
|
Posts: 2,121 |
Thanked: 1,540 times |
Joined on Mar 2008
@ Oxford, UK
|
#27
|
|
2009-11-06
, 16:05
|
|
Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
|
#28
|
I went into Apple store to try out iPhone, kept rotating the browser to horizontal expecting it to rotate, and it stayed in Portrait, struggled with the on screen keyboard. I left and went back to my very intuitive E71 Symbian device. It has a key for Mail, a key for calendar and a key for Contacts 90% of my use case for a phone covered.
Mike C
Tags |
bad review, very bad |
Thread Tools | |
|
Not saying if this is good or bad, but asking "whether this UI is intuitive" is more like asking whether this UI follows known patterns or not. In theory I could design something really "intuitive" but because it would be very much different from what are the currently known user patterns, there would be a strong initial feeling of "non-intuitiveness", because it differs from the norm.
Then again, designs like these do prove themselves or not over the longer term of use.