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Posts: 50 | Thanked: 11 times | Joined on Nov 2009
#151
just curious, basketcase_2004, you wouldnt happen to have a link to the plugins you're using for pcsx?
 
Posts: 3,664 | Thanked: 1,530 times | Joined on Sep 2009 @ Hamilton, New Zealand
#152
smoku you are the shiiit buddy! i love your work hope you bringing us more goodies mPSX. keep it up man, i can almost smell the emulators in the cook.
 
Posts: 69 | Thanked: 53 times | Joined on Aug 2009
#153
Originally Posted by smoku View Post
And where would I find ARM targeted psx4all?
I was thinking of this, which I assumed is aimed at arm given the devices mentioned, but on second glance it looks like mostly same stuff in the repo you've forked anyway.
Good luck getting it working.
 
Posts: 21 | Thanked: 5 times | Joined on Nov 2008
#154
Originally Posted by llamastyle View Post
just curious, basketcase_2004, you wouldnt happen to have a link to the plugins you're using for pcsx?
yeh heres the link. it is linked earlier on in the thread....

http://pupnik.de/pcsx.html

you have install it etc but tbh i wouldnt waste your time. most games ive tried with this freeze before the title menu, either that or i have no patience. (i mean i gave rayman at least 5 minutes and that has to be one of the most simplest commercial games) I got around 30fps with ff7 then when you start playing it goes to about 20fps, then dies before the first battle. youl need a ile browser than can see root. i use midnight commander. and you have to edit the video.cfg file. i spent ages at it tryna get it to 30fps.... ages. like i said its probably not worth it. after that you will need to make an icon for it or boot it directly with midnight commander. the bootale program is located in /usr/games/*pcsx.

Like i said, if you wanna be dissapointed try it. see what you can get.
otherwise id wait for the saviour smoku to see what he can get with zods emu.

I tried ages tryna get different plugins to work but the only one that works is the p.e.o.p.s one thats on the pupnik website.
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#155
A little teaser...

It's only SDK compilation so far and needs loads of work.
But PCSXr code is a lot easier to work on than psx4all mess.
Attached Images
 
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
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Last edited by smoku; 2010-02-28 at 21:08.
 

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Posts: 64 | Thanked: 4 times | Joined on Nov 2009
#156
wonderful! but how many fps reach at the moment?

ps. sorry for my bad english.
 
Posts: 543 | Thanked: 151 times | Joined on Feb 2010 @ Germany
#157
Looks good Smoku I guess this alpha version has maybe 2-3fps and is far away from a playable emulator.
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#158
I am working on SDK for now and haven't build for the device yet, but it works surprisingly good on the SDK.
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 
Posts: 508 | Thanked: 130 times | Joined on Sep 2009
#159
after this one you could pick up the work that is left for the ds emulator
 
Posts: 138 | Thanked: 8 times | Joined on Dec 2009
#160
wow this is amazing if the n900 could play tekken with a good frame rate :O. Thanks and good work.
 
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