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Posts: 279 | Thanked: 34 times | Joined on Jan 2010 @ Belgrade, Serbia
#1
Is there a possibility that someone make this? Playing games by using arrows on the physical keyboard is just impossible.
 
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Posts: 1,338 | Thanked: 1,055 times | Joined on Oct 2009 @ California, USA / Jordan
#2
I think it would be harder if someone actually creates this because of the non-multitouch screen. since sometimes you might wanna press two sides at the same time.. etc.
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Posts: 3,664 | Thanked: 1,530 times | Joined on Sep 2009 @ Hamilton, New Zealand
#3
yes I agreed with Bandora. Virtual D pad will only work with 1 key at a time on a none multi-touch screen. Unless you have some sort of software coding to make it recognising the pattern and do a fake multi-touch style. Otherwise Impossible to use two buttons for gaming, possible to use one button at a time though
 
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Posts: 1,091 | Thanked: 323 times | Joined on Feb 2010 @ ~
#4
I know there's a application that maps the accelerometer to joystick events, thus any program supporting joysticks can use that( I guess you can use that as a substitute, although not a very precise one). Otherwise a wireless bluetooth keyboard would be awesome when you play games, especially older games in a emulator. Anyone knows if there is any available? (yeah I could get a PS3 controller but a keyboard feels better). Sorry if I borrow your thread
 
Posts: 38 | Thanked: 3 times | Joined on Feb 2010
#5
What about an on screen analog stick?

Last edited by rahulg247; 2010-03-04 at 20:54. Reason: to make post more clear
 
Posts: 46 | Thanked: 10 times | Joined on Dec 2009
#6
i just remapped the shift, function, A, and Z buttons to serve as a dpad where A is up. And up, down, right, and enter are setup as the ABXY buttons. having the dpad set up like this is a little weird at first because of the orientation but you get used to it pretty quick. After a while it kinda makes sense when you hold it your thumb comes in at an angle and the up(A) and down(shift) are in line with your thumb.
 
Posts: 9 | Thanked: 3 times | Joined on Dec 2009
#7
As long as the d-pad is the only "button" on screen it should be possible. In technical terms, it would just be a matter of taking the vector difference of the point-of-touch and the centre of the intended d-pad position. Then you'd map the vector to one of the eight possible directions. Or you could just clamp the length of it and you'd have an analogue "stick". Kobo Deluxe essentially does this for touch control already.
 
Posts: 309 | Thanked: 456 times | Joined on Jan 2010
#8
Amother use for a virtual d-pad is one handed control of the menus etc, with the option to auto hide. Could be enabled the same way the mouse pointer is enabled on the browser, by swiping on to the screen.
 
Posts: 279 | Thanked: 34 times | Joined on Jan 2010 @ Belgrade, Serbia
#9
Originally Posted by AliB View Post
As long as the d-pad is the only "button" on screen it should be possible. In technical terms, it would just be a matter of taking the vector difference of the point-of-touch and the centre of the intended d-pad position. Then you'd map the vector to one of the eight possible directions. Or you could just clamp the length of it and you'd have an analogue "stick". Kobo Deluxe essentially does this for touch control already.
That's exactly what i wanted to say. I hope someone will make this.
 
Posts: 279 | Thanked: 34 times | Joined on Jan 2010 @ Belgrade, Serbia
#10
Originally Posted by [DarkGUNMAN] View Post
Amother use for a virtual d-pad is one handed control of the menus etc, with the option to auto hide. Could be enabled the same way the mouse pointer is enabled on the browser, by swiping on to the screen.
Great idea.
 
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