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ndi's Avatar
Posts: 2,050 | Thanked: 1,425 times | Joined on Dec 2009 @ Bucharest
#151
Originally Posted by hudzilla View Post
<< It still does the slowdown for me. Sometimes it's faster, sometimes slower, depending on what I play >>

Well, hold up: the problem other people were having was that the whole game slowed down permanently; ie, you could quit a minigame and the game would still be running slowly. Is that what you're experiencing, or are you just saying that some minigames are a bit more graphically taxing and so they run a bit slow?
What I meant was, if I start the app and go practice, and practice -say- odd one out, it takes like 10 games with no discernable slowdown. If I play Balloon Blaster, it's quicker.

The worst is the test. Don't know if it's the test MODE or that it goes through all (many) games, but overall, in about 3 consecutive tests (about 12-15 games), it's noticeably slower. It goes not clogged, but slow ENOUGH so that I can no longer play for score. It also seems to stutter a lot, like swapping, which makes -say- lanterns or what's-its-name ridiculous, at some point they all flash in a millisecond after a 3-second delay.

Exiting and re-entering fixes it, but not completely because after exit the OS swaps back, so I have to leave it a couple of minutes to finish to start 100% fresh. If i immediately restart, I get swaps in the first test.

I'll try to do more test.

Originally Posted by hudzilla View Post
<< I now get corruption on graphics. All this far have been corruption of text, images are fine. Text like game description before a game. >>

I have no idea what could[...]
Not overclocked, not pushed, no custom kernel. A few apps running, but none does graphics or watching at the same time. I have recaller, shortcutd, etc, that have daemons, but none have any issues so far.

Originally Posted by hudzilla View Post
<< Achievements work now. >>
Great!
I have 3, the 4th (second) about Jewel Something is not in the Practice menu. Do they get there after a certain score?

Originally Posted by hudzilla View Post
<< Balloons seems to never award more than 65535 points per pop. Is that intentional?>>

It's intentional, otherwise someone could simply pop lots of poor choice balloons then pop one massive group and score 524,288 all at once and not make any other moves. There isn't a lot of room to add explanatory text in the help, and really it's not that common people make such large groups.
The help suggests that the more the merrier, so, well, there SHOULD be more people building mammoths. But
if the game should work like that I guess it's OK.

Perhaps the help should state something like "pop more to get the most score (max 16)" or similar, it would only take an extra 9 chars.
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Posts: 2,829 | Thanked: 1,459 times | Joined on Dec 2009 @ Finland
#152
ndi have you tried to shut down your n900 and take battery off and restart give it 2-3 min to settle (check from xterm with top to see that cpy is not used) and play brain party,
 
ndi's Avatar
Posts: 2,050 | Thanked: 1,425 times | Joined on Dec 2009 @ Bucharest
#153
I did. It's smooth as a baby's behind for a while, then starts to drag its feet.

Not as bad as before, really, but still happens. It's almost playable on some games that don't require fast stuff, but balloons pop after a press or misses clicks completely, jewel thing with the scrolling of rows is a pain because it always goes nuts trying to do kinetic when from his point of view I'm making a centimeter in 2 ms, etc.

Oh and that do math in your head while I'm flashing numbers and operands is so frustrating I feel like strangling the device. It takes 30 seconds to see you missed a number. What ... is ... fivvvvvvvvveeee plussomethingminus ... three plus ... .

Also, I'm quitting test and restarting (test) a lot. Sometimes it insists on running this one game like 5 times in a row and I keep aborting because I hate it. Could that be it?

Practice one game seems to keep it going quite a while.
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N900 dead and Nokia no longer replaces them. Thanks for all the fish.

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Posts: 4 | Thanked: 0 times | Joined on Apr 2010
#154
Also started experiencing the slowdown today (Brain Party 0.5.91-2). I looked at ".brainparty" in my home directory and it had some 2.6 million lines, a bit on the large side isn't it?
How large should ".brainparty" be?

It looked like it was keeping the history of all games (the scores) but repeating it over and over.

I tried trimming it down to no avail: still slow-down. Threw it out and Brain Party runs fine again (like starting from a fresh install, i.e. no history of previous games).

This game is great fun, so I hope you're able to sort out the slow-down glitch!
 
ndi's Avatar
Posts: 2,050 | Thanked: 1,425 times | Joined on Dec 2009 @ Bucharest
#155
~ $ cat .brainparty | wc -l
63

This the one?
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N900 dead and Nokia no longer replaces them. Thanks for all the fish.

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Posts: 4 | Thanked: 0 times | Joined on Apr 2010
#156
Originally Posted by ndi View Post
~ $ cat .brainparty | wc -l
63

This the one?
Yup. Execept I had

~$ wc -l .brainparty
2576651

After wiping the file and starting over


~$ wc -l .brainparty
41
 
ndi's Avatar
Posts: 2,050 | Thanked: 1,425 times | Joined on Dec 2009 @ Bucharest
#157
Mine never grew, I checked it several times. Unless it grows while in-game only and then gets trimmed on exit.

As an unrelated question, could we please have a ban on games? E.g. some sort of never-run games. Some games just aren't playable when slowing down even a little, some I simply don't like. Can I add them to a list so they never get chosen in test mode (practice is fine)?
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N900 dead and Nokia no longer replaces them. Thanks for all the fish.

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Posts: 4 | Thanked: 0 times | Joined on Apr 2010
#158
Originally Posted by ndi View Post
Mine never grew, I checked it several times. Unless it grows while in-game only and then gets trimmed on exit.
Now that you mention it, I checked the file after having to kill the process (was taking forever to present the total result after running a "Test").
 
mthmob's Avatar
Posts: 378 | Thanked: 206 times | Joined on Dec 2009 @ Denmark
#159
wc -l .brainparty
16080

im not experiencing slowdowns, im on 800Mhrz cpu freq. will keep eye on that file
 
Posts: 28 | Thanked: 5 times | Joined on Jan 2010
#160
Mine also takes forever to calculate the total result in the end of the tests...
But, everything else is running very well (no more slowdowns)
 
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