|
2010-04-25
, 06:48
|
|
Posts: 4,365 |
Thanked: 2,467 times |
Joined on Jan 2010
@ Australia Mate
|
#2
|
|
2010-04-25
, 06:57
|
Posts: 451 |
Thanked: 334 times |
Joined on Sep 2009
|
#3
|
|
2010-04-25
, 07:17
|
|
Posts: 3,203 |
Thanked: 1,391 times |
Joined on Nov 2009
@ Worthing, England
|
#4
|
|
2010-04-25
, 08:10
|
Posts: 451 |
Thanked: 334 times |
Joined on Sep 2009
|
#5
|
hmmmm trying it, but getting a few issues......
Should just run, but crashing out at some point - will have a play and see where i get.
# trying /usr/lib/pymodules/python2.5/gtk-2.0/numpymodule.so # trying /usr/lib/pymodules/python2.5/gtk-2.0/numpy.py # trying /usr/lib/pymodules/python2.5/gtk-2.0/numpy.pyc # trying /usr/lib/pymodules/python2.5/gtk-2.0/numpy.pyo # clear[2] __name__ # clear[2] __file__ # clear[2] __doc__ # clear[2] pygame # trying /usr/lib/python2.5/site-packages/pygame/sndarray.so # trying /usr/lib/python2.5/site-packages/pygame/sndarraymodule.so # trying /usr/lib/python2.5/site-packages/pygame/sndarray.py
# trying /usr/lib/pymodules/python2.5/gtk-2.0/numpymodule.so # trying /usr/lib/pymodules/python2.5/gtk-2.0/numpy.py # trying /usr/lib/pymodules/python2.5/gtk-2.0/numpy.pyc # trying /usr/lib/pymodules/python2.5/gtk-2.0/numpy.pyo # clear[2] __file__ # clear[2] mixer # clear[2] pygame # clear[2] __name__ # clear[2] __doc__ # trying /usr/lib/python2.5/site-packages/pygame/fastevent.so dlopen("/usr/lib/python2.5/site-packages/pygame/fastevent.so", 2); import pygame.fastevent # dynamically loaded from /usr/lib/python2.5/site-packages/pygame/fastevent.so # trying /usr/lib/python2.5/site-packages/pygame/copy_reg.so
# trying /media/0/kumatux.org-apps/slingshot_0.8.1p_jj_2010-04-24-220555_fremantle_all/bin/menu.py # /media/0/kumatux.org-apps/slingshot_0.8.1p_jj_2010-04-24-220555_fremantle_all/bin/menu.pyc has bad magic # /media/0/kumatux.org-apps/slingshot_0.8.1p_jj_2010-04-24-220555_fremantle_all/bin/menu.pyo matches /media/0/kumatux.org-apps/slingshot_0.8.1p_jj_2010-04-24-220555_fremantle_all/bin/menu.py import menu # precompiled from /media/0/kumatux.org-apps/slingshot_0.8.1p_jj_2010-04-24-220555_fremantle_all/bin/menu.pyo # cleanup __main__ # clear[2] K_KP_MINUS # clear[2] GL_STEREO # clear[2] SCRAP_PPM # clear[2] K_PAUSE # clear[2] BLEND_MULT # clear[2] YV12_OVERLAY # clear[2] K_F6 # clear[2] K_F1 # clear[2] K_F8 # clear[2] K_F9
The Following User Says Thank You to 白い熊 For This Useful Post: | ||
|
2010-04-25
, 08:53
|
Posts: 451 |
Thanked: 334 times |
Joined on Sep 2009
|
#6
|
/media/0/kumatux.org-apps/slingshot_0.8.1p_jj_2010-04-24-220555_fremantle_all/bin/planet.py:60: DeprecationWarning: integer argument expected, got float self.orig = pygame.transform.scale(self.image, (s, s)) Traceback (most recent call last): File "slingshot.py", line 852, in <module> if __name__ == '__main__': main() File "slingshot.py", line 850, in main game.run() File "slingshot.py", line 762, in run self.draw() File "slingshot.py", line 393, in draw self.players[self.player].draw_line(self.screen) File "/media/0/kumatux.org-apps/slingshot_0.8.1p_jj_2010-04-24-220555_fremantle_all/bin/player.py", line 191, in draw_line pygame.draw.aaline(screen, self.color, (sx,sy), (sx + self.power * math.sin(math.radians(self.angle)), sy - self.power * math.cos(math.radians(self.angle)))) ValueError: unsupported bit depth for aaline draw (supports 32 & 24 bit)
The Following User Says Thank You to 白い熊 For This Useful Post: | ||
|
2010-04-25
, 09:13
|
|
Posts: 151 |
Thanked: 44 times |
Joined on Oct 2007
|
#7
|
|
2010-04-25
, 09:35
|
Posts: 451 |
Thanked: 334 times |
Joined on Sep 2009
|
#8
|
|
2010-04-25
, 10:24
|
Posts: 451 |
Thanked: 334 times |
Joined on Sep 2009
|
#9
|
The Following 13 Users Say Thank You to 白い熊 For This Useful Post: | ||
|
2010-04-28
, 22:49
|
Posts: 451 |
Thanked: 334 times |
Joined on Sep 2009
|
#10
|
http://slingshot.wikispot.org/Screenshots
Just try it, you'll see...
Why doesn't it run on the N900, I mean with python-pygame installed, it loads and just exits, even verbose python mode doesn't give any errors, just files are loaded then exited without a sigh.
Thought it's because it has a slightly higher resolution at 800x600, but doesn't throw an error, even tweaked it, editing source to 800x480, but still nothing, just a quiet exit.
Anyone can try and debug what's going on?