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2006-02-18
, 03:51
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Posts: 6 |
Thanked: 0 times |
Joined on Feb 2006
@ Austin
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#2
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2006-02-20
, 13:45
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Posts: 105 |
Thanked: 1 time |
Joined on Feb 2006
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#3
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2006-02-26
, 15:56
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Posts: 105 |
Thanked: 1 time |
Joined on Feb 2006
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#4
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2006-02-26
, 16:51
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Posts: 32 |
Thanked: 1 time |
Joined on Nov 2005
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#5
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I did the repackage. All I need is space to put it!
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2007-07-20
, 15:33
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#6
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2007-08-17
, 00:10
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Posts: 6 |
Thanked: 0 times |
Joined on Aug 2007
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#7
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2007-08-17
, 10:58
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#8
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2007-08-17
, 15:10
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Posts: 225 |
Thanked: 59 times |
Joined on Jul 2007
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#9
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2007-08-19
, 20:39
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Posts: 105 |
Thanked: 1 time |
Joined on Feb 2006
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#10
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I just had a stab at installing scratchbox and packaging frotz (http://www.cs.csubak.edu/~dgriffi/proj/frotz/) (which is the definitive unix interactive fiction interpreter).
I *cough* failed to produce a proper package, but just running make produced an executable, "frotz", that runs just fine, and I've used it to play zork I, zork II and I have downloaded but not played zork III.
The zorks are freely downloadable from the unofficial Infocom home page (http://www.csd.uwo.ca/Infocom/) - choose the dos zip version, and pull out the large .dat file from it.
I'll chase getting a proper package done, but if anybody desparately wants to play zork, or any of the other adventures, on the Nokia 770, then let me know.
I'm without PC for a week or so now, floors being sanded, but I have 770.
Actually very nice playing text adventures on 770, the on screen keyboard learns the things you want to type pretty quickly.
+ once I've got to grips with what is the real problem, my lack of experience in converting to debian, I can then probably do a load of builds of other stuff that will just recompile without modification.
Take care,
Martin J