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2010-06-09
, 10:49
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Posts: 3,664 |
Thanked: 1,530 times |
Joined on Sep 2009
@ Hamilton, New Zealand
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#981
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2010-06-09
, 10:51
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#982
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The Following User Says Thank You to IzzehO For This Useful Post: | ||
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2010-06-09
, 12:04
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Posts: 9 |
Thanked: 0 times |
Joined on May 2010
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#983
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2010-06-09
, 12:32
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Posts: 271 |
Thanked: 65 times |
Joined on May 2010
@ Poland, Białystok
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#984
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The Following User Says Thank You to Magik For This Useful Post: | ||
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2010-06-09
, 13:37
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#985
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20 frames is not playable though. I am wandering how did TG01 PS1 EMU runs so smoothly. It uses the cpu rendering right?
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2010-06-09
, 14:08
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Posts: 52 |
Thanked: 9 times |
Joined on Oct 2009
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#986
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2010-06-09
, 14:53
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#987
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The Following User Says Thank You to smoku For This Useful Post: | ||
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2010-06-09
, 15:00
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Posts: 2,361 |
Thanked: 3,746 times |
Joined on Dec 2007
@ Berlin - Love this city!!
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#988
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I can take some of the blame to myself.
I mentioned, that there is an OpenGL 2 GPU plugin for PCSX, which could be ported to PSX4ALL easily.
You did a great job of nagging ZodTTD for releasing new PSX4ALL sources, so you may try convincing Pete Bernert to release his XGL2 Linux PSX GPU plugin source.
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2010-06-09
, 15:11
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Posts: 2,014 |
Thanked: 1,581 times |
Joined on Sep 2009
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#989
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I can take some of the blame to myself.
I mentioned, that there is an OpenGL 2 GPU plugin for PCSX, which could be ported to PSX4ALL easily.
You did a great job of nagging ZodTTD for releasing new PSX4ALL sources, so you may try convincing Pete Bernert to release his XGL2 Linux PSX GPU plugin source.
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2010-06-09
, 16:43
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Posts: 189 |
Thanked: 47 times |
Joined on Nov 2009
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#990
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Tags |
bonapart_rules, its dead......., playstation, psx4all, sausaaaaaaaaage, sausage tag, try & emu mgs4, who needs this?, whytagsmerged?, wurstthreadever |
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