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Posts: 133 | Thanked: 17 times | Joined on May 2010
#121
i tested a bunch of games heres my results (clocked at 1.1ghz)
hybrid heaven good
wave race good
mortal kombat trilogy slow
quest 64 crashed on me
cruisin usa and world slow unstable
paper mario unstable
starfox 64 great
mario kart great
mariokart64 great
zelda oot decent
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#122
I couldn't really care for a list of comprehensive working titles as once/if someone compiles the more recent sources... the compatability doubles (SSB, Perfect Dark, Mario Tennis... all work). I've only made a short list of fully working ones to give people something to try out.

If, however, your testing in the hopes of finding some fun games to play... Banjo Kazooie is definitely a highlight. I haven't comprehensively tested it though.. so I've no idea if it will last more than the first chapter :P
 

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Posts: 113 | Thanked: 22 times | Joined on Feb 2010 @ Venezuela
#123
I think it's great, finally we get to try out this emulator, and works well for an early version ... although an UI would be nice, and some easy way to exit the emulation as closing the terminal makes things crashy for me, and had to reboot... i hope some 'pros' work on this so it gets even better
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#124
I find the easiest way to exit... and keep the terminal window open is to Ctrl+Backspace.. then go back into the mupen64 window.. and before it flicks back to fullscreen hit the power key... then End Current Task will show up in the drop down menu.

On another note... I've been screwing around with Accelemymote today, trying to get accelerometer working with the emulator, but I can't... and I've no way of even knowing if accelemymote is even working as I don't know what to test it with. For anyone trying... you need to reboot after installing it or else you will get segmentation faults trying to start the emulator.
 

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Posts: 24 | Thanked: 1 time | Joined on Apr 2010 @ UK
#125
[QUOTE=IzzehO;740125]I find the easiest way to exit... and keep the terminal window open is to Ctrl+Backspace.. then go back into the mupen64 window.. and before it flicks back to fullscreen hit the power key... then End Current Task will show up in the drop down menu.

yes i agree i exit it like this and i dont have any issues.
i no other ppl have asked but didnt see any answers. is their going to be any freeze states made available for this emu?? really dont wanna try and complete zelda in one sitting lol

cheers
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#126
I'll look in to it a bit more... its annoying because I found the information on saving and didn't keep track of it. Save states I don't believe are implemented... but regular game saving should work.
 

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Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#127
I already got the June version building and working (at least with Mario 64).

Anything you'd like before I upload binaries? (special plugin settings, compiler optimizations to test... ? ).

And sorry to deceive you, but the framerates are similar to older builds...

Last edited by javispedro; 2010-07-04 at 12:05.
 

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Posts: 146 | Thanked: 54 times | Joined on Apr 2010 @ Switzerland
#128
Originally Posted by IzzehO View Post
I'll look in to it a bit more... its annoying because I found the information on saving and didn't keep track of it. Save states I don't believe are implemented... but regular game saving should work.
No, regular saving doesn't work, at least not in oot.
 
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Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#129
Oh, wow. Seems that there's a regression in today's gles2n64, cause I got yesterday's (revision 16) and now there is a noticeable speed bump (mario64 bowser's battle demo gets + ~5fps).

Also with today's I get graphical corruption in zelda textures.
 

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Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#130
Ok I uploaded updated source tarballs in the usual place http://depot.javispedro.com/nit/64/ , the mupen64 one [1] contains both source and binaries (including gles2n64.so).

[1] http://depot.javispedro.com/nit/64/m...0100627.tar.gz

"Port" notes:
- gles2n64 uses SDL-GLES: "apt-get install libsdl-gles1.2-1"
- it does not care about whatever resolution you put in there, and always uses fullscreen. it does care about the framebuffer resolution, so you can scale.

Last edited by javispedro; 2010-07-04 at 13:14.
 

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emulator, games, mupen64plus, nintendo, nintendo64

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