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Posts: 124 | Thanked: 6 times | Joined on Apr 2010
#631
MAybe now we need a new Thread: "Working/Not Eorking games for N64" or something similar. So we can update first page with information about fps and graphic glitch. I'm not at home now so i prefer not to create it ^^
 
Posts: 94 | Thanked: 40 times | Joined on Jun 2010 @ Germany
#632
I think a page in the wiki is better for a compatibility list.
Something like this: http://wiki.gbatemp.net/wiki/Wii64_Compatibility_List just on maemo.org for mupen64-n900
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#633
Originally Posted by weißelstone View Post
I think a page in the wiki is better for a compatibility list.
Something like this: http://wiki.gbatemp.net/wiki/Wii64_Compatibility_List just on maemo.org for mupen64-n900
I think someone just nominated themselves :P

There is a compatability spreadsheet for the Pandora project... I see no reason to double up.
 
Posts: 94 | Thanked: 40 times | Joined on Jun 2010 @ Germany
#634
Originally Posted by IzzehO View Post
There is a compatability spreadsheet for the Pandora project... I see no reason to double up.
Good point. Own compatibility sheet only makes sense when using a different core/hardware/plugins, but as all is the same compatibility should be the same.
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#635
Originally Posted by weißelstone View Post
Good point. Own compatibility sheet only makes sense when using a different core/hardware/plugins, but as all is the same compatibility should be the same.
Yep. Here's the compatability list:
https://spreadsheets.google.com/pub?...GB&output=html

Notice how several pal games are unplayable, while their NTSC counterparts are, and vice versa.

Funnily enough Zelda: OoT is reported much faster in NTSC. I've got the PAL version... its no wonder I never bothered to play it....

EDIT: WOW, NTSC Zelda is 10 times faster... what incredible difference... even sound works...

Last edited by IzzehO; 2010-07-13 at 11:56.
 

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Posts: 133 | Thanked: 51 times | Joined on Jul 2010 @ Swiss
#636
Originally Posted by Crazand View Post
IzzehO can you remake the intarface, it is to small. Snes and Sega Emumulators have good interfaces. But big THANKS for this Emu!
Go to emulator and options>configure...and change "toolbar style" by Icons & Text and "toolbar size" by Large.
 

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Posts: 8 | Thanked: 0 times | Joined on Apr 2010
#637
Originally Posted by lucas777 View Post
I don't think the GUI part is Izze0s part the guy that done the GUI is the other guy cant think of his name i just had a mind blank. But yeah obviously it will get better over time just have abit of patience's mate,

Also with your list of games that you have tested is it possible for you to list which ones have the graphics errors and stuff like that

Cheers mate
Thnak you for answer.

No sorry mate, it need to much time.


Legend of Zelda, The - Ocarina of Time work well without overlock and graphic bugs. The graphic is fantastic.

N900 is the best mobile

Last edited by Crazand; 2010-07-13 at 13:37.
 
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Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#638
Originally Posted by Clubberlang View Post
awesome work. Any way to adjust the sensitivity of the accelorometer?
Please clarify what you mean by that. You can adjust the maximum angle (roll or pitch) in /home/user/.accelemymote/main.cfg, which will make a given tilt send a lower joystick deflection. That's adjusting the sensitivity.

Example: you tilt the N900 5 degrees to the right:
-if max roll is 25, that means the joystick is at 5/25 = 1/5 it's maximum deflection.
-if max roll is increased to 50, the joystick would only be at 1/10 maximum.

If you are talking about a dead zone in the middle where there is no joystick signal at all, it's not yet possible as was discussed a few pages back. I'll add it for next version of accelemymote.
__________________

Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful

Last edited by Flandry; 2010-07-13 at 13:47.
 
Posts: 37 | Thanked: 23 times | Joined on Jun 2010
#639
Any way to use the proximity sensor as a button? Would be nice when using accelemymote and playing F-Zero X.
 
Posts: 8 | Thanked: 0 times | Joined on Apr 2010
#640
Originally Posted by Airtux View Post
Go to emulator and options>configure...and change "toolbar style" by Icons & Text and "toolbar size" by Large.
Oh, i dont see this option, thank you.
 
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